A moment of silence for the Strela

A-10A is literally at the same BR.
Hunter F58, Bucc S2, Q-5L, etc at lower BRs.
Su-25 is just the Soviet A-10.

@MotorolaCRO
That graph shows how balanced PN was.
It was nuanced small flanks, and a lot of position holding.
It was great break from the standard playstyle.

That’s part of why I picked it as the example map since its so static. From the north spawn i personally tend to counter camp by using the Arty pit / slight depression close to the northmost green prong to cover the LFP and give me an angle to use smoke shells to provide cover from the various lanes as needed to support a LT going after “C”.

They are just tools you may / may not have access to to win, aircraft can be very necessary in specific situations, but also CAP tends to be rarer at lower BRs.

Your stat card doesn’t say much about how you go about wining and K/D isn’t everything, Aircraft / Helicopters are certainly the most efficient way of dismantling a dug in enemy, especially if unopposed and so are a valuable tool.

I never liked it because as I said, it’s small and bland and it never really clicked for me.
A few weirdly placed corpses can block flank paths which is a problem on it’s own.

No it’s not, The Su-25 is closer to the A-7, than A-10. The issue is that the A-7(s) are missing various items of ordnance.

Well yeah… CAS is the same, but SPAA abilities are not.

Because they are the easiest as in most cases enemy can’t defend agaist You

Boo hoo, poor strela.

The worse Israeli Chaparral is still 0.3 BR higher lmao.

1 Like

So because something is overtiered, all other things should be too?

3 Likes

It would help to explain why they placed it so high in the first place, and why the US’s M730A2 (MIM-72 Chaparral) is missing the MIM-72G, even though the Stinger has such poor performance.

Gaijin making ‘stupid’ decisions is one thing, but It amazes me that players instead of wanting vechicles to be on proper B.R., they prefer to make other vechicles on wrong B.R. too.

As I have showed, at 10.0 Strela will struggle.

3 Likes

People will often use hilariously overtiered stuff to try and prove their point that something should move up. Vehicle like OTOMATIC is a perfect example.

2 Likes

i like how these people keep talking about planes / cas and somehow think the A-10 is at all viable. these people are making me laugh.

Same goes for Striela meeting higher B.R. Vechicles ;)

This is the problem, for some reason the gaijin devs WILL NOT DO THIS. For whateverreason they wont give any of the other countries any of the more advanced S.A.Ms

the strela never should have been at 9.3 tbh no S.A.M should be under 10.0

1 Like

So easy game for air vechicles

1 Like

We don’t want SPAA to be too strong, but we also don’t want it to be too weak or too sparse in the tech trees, and right now that’s true of most SPAAs.

An additional issue not talked about often is the place they have in the flow of the battle. There is a clear path to spawning in air, it’s a kill streak power up. There is no clear path to spawn in SPAA.

1 Like

Strelas have more overload than Stingers, thus hit easier. Stinger vehicles are around 9.7 BR. So Strelas new BR makes sense.

That’s the thing though they should act in support of CAP fighters as a backstop to Strike aircraft, not be an “all in one” solution, and anyway with things like the Pantsir being able to easily detect (mostly an issue of the very RCS assigned to ordnance), and shoot down incoming ordnance as long as they are aware, a range deficit vs Standoff Ordnance doesn’t matter as much, past a point.

1 Like

Fighters are the best counter against other planes, yes. But I’m not sure you realise, that’s not a good thing, it’s a sign that asymmetric balance of rock-paper-scissors is not working as intended.

There are huge BR gaps between AAs. Most are over-BR’d and subject to nerfs (no stealth belts, no bespoke reticle), and at a range disadvantage against the planes they are supposed to counter.

In order to be effective, they need to leave spawn: good luck doing that if your team is losing. To reload, they need to drive to a cap, like tanks, even though it is manifestly much more dangerous to them. There is the ongoing problem of how to make them effective against planes without turning them all into tank destroyers.

Finally there is the issue that if you spawn SPAA first, you will likely not contribute to the first engagement (and you’ll get bored). But if it’s your second spawn, a plane has already killed you. And even then, you have to choose between tank (help your team with the objectives or try to turn the tide if you’re losing) and SPAA, and if you choose wrong, it can cost you the game.

Sorry, but in terms of game design, this is not a counter. It’s a band aid. A Dicker Max’s gun is a counter to the Churchill’s armour which is a counter to the mobility of a medium which is a counter to the unarmoured Dicker Max, that is asymmetric balance. SPAA is not performing like that right now.

By the way, you can get empirical proof of this. An SPAA costs between 1/5th and 1/10th of air to spawn. Why do you think that is? What imbalance is that cost difference trying to compensate for? Considering that Gaijin balances by performance and efficiency, if a unit costs 1/10th to spawn compared to what it should “counter”, what does that say about their respective efficiency?

Think it through, and draw your conclusions.

4 Likes