A moment of silence for the Strela

We are finally getting somewhee.

So it should be done to many vechicles.

Finally reading what I have said. Someting unbalanced is not always OP, especially when we are talking about both clases of vechicles.

air vechicles in ground RB are not OP as they can’t do as much as ground vechicles can but they are unbalanced as they can destroy ground units from a dinstace where they can’t defend themself against them.

Just because vechicle ‘x’ is overtiered doesn’t mean that others should be too.

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Thankfully the developers do not share your opinion of how SPAA and CAS should be balanced.

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Sounds to me that all of the current British SAMs are more well suited for Anti heli than jets. Especially the Stormer based on videos i seen. British are still lacking fire and forget SAM like Strela, Type 93/81, Ozelot etc…hopefully the British receives one soon as it is a needed type of vehicle.

And we are getting SPAA that can’t defend against air… great.

Next time You just want to say that You like when things are unbalanced and air is dominating, just say it.

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It irks me seeing certain individuals using the stormer as an example as to why the strela deserves to be moved up when the stormer in a working state is far more capable than the strela.
The only reason the strela is currently better than the stormer is because the stormer is actually likely the most broken vehicle in the game so it’s a moot point.

BR isn’t based on projected future performance, outside of occasionally when reload / shell / ordnance selection is revised but that normally occurs when it would otherwise be moved downwards.

I’m sure if the Stormer ever becomes functional it may move around a little.

SPAA systems & CAS / CAP should probably be balanced around the equilibrium, where CAS gets a choice to either go after said systems or Targets, the reward for prioritizing them is to be otherwise unmolested and be able to attack targets of opportunity.

SPAA should serve as a backstop threat to encourage ordnance employment, or take advantage of an aircraft’s split focus due to Fighter CAP.

The reason CAS is in GRB is because most maps have exploitable power positions that take concentrated effort and concentrated teamwork to defeat, which is often untenable (take Domination mode on Port Novorossiysk for example ), and so to avoid stagnating maps due to their design, need some way to deal with that.

And as can be seen with World of Tanks, going the Arty route comes with its own set of problems.

The key thing I think needs to happen is to rebalance ordnance & clean airframe costs, to encourage varied ordnance and reduced loadings as a viable SP investment, for example.

Anti-Radiation missiles can only impact radars equipt vehicles, so shouldn’t cost much more then Iron bombs, they also take up a station that can’t be used for utility stores (e.g. Fuel / ECM pods etc.), or other ordnance. Later models (e.g. HARM, ALARM, AARGM etc.) also help minimize exposure risks.

My key point is that wining should require a varied team composition so having SPAA completely shut down aircraft, if it ever got that bad would only cause things to snowball, and be far more map dependent.

The Strela in this instance is was at too low a battle rating in my opinion since IR SAM’s are supposed to be best employed using ambush tactics , and as a last line of defense. not as a main element of said defense. Though I do feel that having Static spawn locations and the fact that average pilot not being very good certainly contributes to its apparent overperformance.

And that is not true. All positions on the ground can be taken out with other ground units

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I doubt the Strela did nothing…
CAS is just even more OP now.

You could have just summed up what you were trying to say in the short phrase of:

I think SPAA should not be able to compete with CAS flown even semi-competently

Because that is basically what you said. And you’re wrong. If I spawn a god damn anti-aircraft platform that is limited strictly to attacking aircraft then I better damn well be able to engage someone of equal skill in a plane since they can engage EVERY target.

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I never said that they couldn’t, only that attempting to do so often means you need to do so without cover, or take the long way around. Take for example attacking the “C” Cap in Port Novorossiysk from “B”, your options amount to;

  • Take the Western Tree Line along the map boarder, exposes you to fire from any of the lane snipers.
  • The chance the Rail cars and hope those sniping from “A” don’t know they can actually shoot straight though them.
  • One of the bridges, and then though the urban section.
  • Or if your vehicle is wone of the few with amphibious capabilities transit the sea then back up one of the lanes running E-W after landing on the shoreline.

Basically there are locations that can easily take map control, and challenging someone from within their kill-box is often a losing proposition, by design. Aircraft let you deal with them much more easily, with a significant SP tax attached in exchange for being more likely to actually execute the attack safely, and successfully.

And so what is said Strike aircraft, going to do about a Fighter loaded up for A2A? effectiveness should be tied to relative SP cost, a fully loaded Strike aircraft is quite expensive in comparison to most others, why should it not be effective?

So instead of learning the game and getting better in tanks, it is easier to take the plane ;)

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So you don’t think it’s true?

Only for Russia, haha. It’s remained the same for everyone else… Su-25s anyone?

image

From my experience team attacking B from C has these options.

  • Either go red route and try to sneak up close to the enemies or take a fast boi to cap C at the start, since it’s really exposed to do so later in the game.
  • Go green route and fully flank your enemies, high risk but high reward since you can capture the street that’s overlooking intersections coming from spawn to C.
    This is best done with someone protecting you from purple spot, but that shouldn’t be hard to have since that spot is popular among snipers.

PN map is one of the worst maps in the game, it’s so small and bland. This is one of the best maps for CAS, considering players won’t be moving much unless they want to enter the meat grinder around C, so you can always expect someone to be at the popular spots at any given time.

Both sides can avoid kill-box areas and flank the opponents, but I guess it’s much easier to simply bomb them out. Why bother learning the maps if you can simply use planes, right ?

Isn’t that the truth…

I belive that is why people use it, to avoid the need of getting better in tanks.

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A-10A is literally at the same BR.
Hunter F58, Bucc S2, Q-5L, etc at lower BRs.
Su-25 is just the Soviet A-10.

@MotorolaCRO
That graph shows how balanced PN was.
It was nuanced small flanks, and a lot of position holding.
It was great break from the standard playstyle.

That’s part of why I picked it as the example map since its so static. From the north spawn i personally tend to counter camp by using the Arty pit / slight depression close to the northmost green prong to cover the LFP and give me an angle to use smoke shells to provide cover from the various lanes as needed to support a LT going after “C”.

They are just tools you may / may not have access to to win, aircraft can be very necessary in specific situations, but also CAP tends to be rarer at lower BRs.

Your stat card doesn’t say much about how you go about wining and K/D isn’t everything, Aircraft / Helicopters are certainly the most efficient way of dismantling a dug in enemy, especially if unopposed and so are a valuable tool.

I never liked it because as I said, it’s small and bland and it never really clicked for me.
A few weirdly placed corpses can block flank paths which is a problem on it’s own.

No it’s not, The Su-25 is closer to the A-7, than A-10. The issue is that the A-7(s) are missing various items of ordnance.