A little more news on Research bonuses for new nations

I think it’s not just my problem playing WW2 or Cold War vehicles.

I think F2P players should have the option to progress faster. It would help fill the gaps where some BR has only premiums in the match.

It was just the explanation why u have only 4 nations with 27k battles.

I dont disagree with you!

The game needs a major rework on all grind aspect to keep up with modern times and other games if they want to continue.
I think we are right now on a breakong point where they either change more or they start to fall apart lile AW did.

Right now the only reason they gained player was covid and a shit ton of ads.

Once they stop making ads i bet my left nut that we will lose an easy 100k online in a year.

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What gaijin need this understand is that they can change/ experiment game mechanics all they want, but when it comes to economy and research they have to make the player base happy. It’s simple.

The example that only a percentage of people pay is often used here. It’s hard to maintain this when people in clans are always buying something (I’m not mentioning matches in which there are only premium vehicles.). Maybe let the vehicles not be nerfed after purchase, it will convince the rest to spend money.

How many times have you seen a player 15-20 level with vehicles for $500. I’ve met such people often. And last thing. Most of my friends gave up on the game mainly for two reasons, nerfs and grind.

With a premium account, doing anything at the top tier is next to impossible. I’m somehow managing, slowly but surely, but that’s because I’m married with kids and nothing in life will surprise me anymore.

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How long has it been since they changed, that you can’t lose SL if you have premium on defeat?
Before that grinding the IDF 8.0-9.0 lines, i regularly lost 5k SL because the vehicles were that expensive.

While having played a lot, i also play other games. I’ve always had premium and play GFAB.
Playing mostly for fun and to spade everything, i’ve unlocked in most TT at least Tier 6-7, where as i’ve unlocked everything in GER, SWE, GBR. Purchasing everything is another matter, but working on it ;P

Unlocked USA 11.0, USSR 10.3, ITA 10.3, FRA/JPN unlocking 11.7, CHN 8.7, ISR unlocked 11.0.

that change was made over a year ago (July 2023):

(note that you have to have auto repair on for it to work)

(note that you have to have auto repair on for it to work)

and that u kinda have to suck in the game to even considering to ever get smt out of that feature…especially since repair cost is now dynamic

edit* dynamic and motivates to do suicide tactics…

well, in air RB i get use for it regularly (how often don’t you just get smacked with an ARH missile before you have done anything at all in a match?).
In ground, not so much.

True but lets be honest… since planes dont cost 40k+ anymore… who cares? Having a Prem acc guarantess you already to make always a profit… having a bottom limit that u never reach anyway is kinda obsolete, even when you get smacked by a ARH missle out of nowhere.

like is said the Magach 6 variants, merkava 1, and the Merk 3 series all have a single tier 3 APFSDS.
running around stock and getting wasted by the ever present premiums, Leo1 L44, T55-Am1, OF-40, turms, Type 96A (p), leo 123, KVT, etc, etc.

even losing 1k SL is still a net loss for that battle.

It’s less useful after the other SL improvements yes, but its more like a safety net for players that might not be that good but stil want to climb to more modern vehicles at a reasonable pace. it’s not a huge change, but it is nice to have.

and i am not saing its a bad mechanic, i just say its a mechanic for like less then 1% of the battles…

But to a different topic…

what u think will happen in the next years? There arent that many tanks and planes that are considered more modern and can fill new Brs. And i hope they start to put more older stuff into the game and in best case even create a new reward system that gives you at least smt when playing your favourite stuff. Idk like gimme a reason to play my Tiger1, gimme gunmarks, gimme boosters that i can grind for every week (so i need to play less of what i dont like or havent spaded yet) or gimme just smt (not a decal though, no one needs that)

oh and fucking get that stupid 45mm APHE out of the russian planes ASAP!

I looked up your average placement in Ground Realistic and it is 79% (NICE! good job man!). which means that you play better than ~98.8% (!!) of all players in the game. So everyone below you (basically almost all players) are going to have use for the mechanic way more often than you :) Source.

1% of games for you might mean 10-15% for someone else or 0.1% for a third player.

In air realistic you are at 57% average placement, which is slightly above average (lets say exact middle for sake of argument). so half of the players are going to have more use for it than you do and the other half are going to have less use than you do. but still, it’s something many forget.

Yea, again, i dont think its a bad mechanic, i just say that we have bigger issues unaddressed and developing that system while you just released dynamic repair costs seems a bit weird to me… yea its nice but dont they have a projectplan or smt in developement? Also the only reason that bottom limit was even considered was the SL reward nerv in the first place…
so in line they

first reduced SL rewards-> then introduced dynamic repair and → then prem acc “insurance” to never get loss in a battle…

thats so fucked up in so many ways… but whatever… barely anyone has complained with the old Reward system about the 40k+ repair costs… only after the reduction it was a big problem… they lid the fire themself and then they fought it themself to claim that they have done smt and celebrate themself… fu** off.

It was developed at the same time and released like within a month of the dynamic repairs, it was basically part of the same “wave” of economy changes. So i would view it more of like a “package” of changes where that mechanic was a part of it.
Had it come a year later i would agree with you.

Again, at the end they did a hilarious move to hide that they basically just nerved the rewards…

Lowered the rewards and then implemented systems to reduce SL loss and lower repair cost… but the buy prices kept the same so you need now to play even more to get thorugh the tech tree… at the end its just a big fat Grind increase. Just hidden. Firefighting my own fire to be celebrated as the hero… while in reality i just want to make an insurance fraud, but thats my little secret i dont tell anyone.

btw that method they use also for a lot of other topics… easies example, bringing Premiums out that are broke OP (2S38) to later announce they will introduce detailed models to counter it a bit… ah cmon… just dont bring that OP crap out in the first place… same with helis… u could have released it in a balanced way and you decided to not… just to claim later that u have fixed what u intentially released in a broken state…

in germany that called “arbeitsbeschaffungsmaßnahme”, i purposely do smt to have more work later and make the customer pay for longer.

Reward payouts could definitely stand to increase by at least 2-3x at the minimum. The fact that activity time dictates so much of your reward payout is a bit ridiculous and poor economy design. I get the intent but the fact that kills pay next to nothing is bonkers. Ground vehicle progression is still an absolutely slog, even for someone with premium time and uses premium vehicles regularly. But like most feedback, it just ends up in the shredder.

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Actually, the time rewards is still the same as always, they just have cut the kill/assist rewards down by a lot a few year ago, so in comparison time is now more valuble.

Fastest way to grind is still,
spawn->run heads on into the battle->kill in best case 1-2 or more enemys->next battle.
That way you can do 10-15 battles an hour getting more results as if you play them till the end and only do 3-4 matches. (GRB)

Having 4 matches average you get idk, maybe 200k SL and 25k RP.
But doing 10 matches quick and dirty you get at least 30k and 3k a battle so 300k SL and 30K RP, if you have a good match even a ton more while a good game in “fought till the end” matches only doubles your reward you get x3-x4 on the quick and dirty route. Especially when you still have stuff left to be spaded the hit and leave tactics is much much faster as u only need one tank and not a whole lineup.

They’ve also removed a lot of small rewards that added up. Like you use to get three score points a second sitting on point. Why they removed that, I have no idea. I don’t recall it ever being communicated.