Please elaborate on this, as all high and top tier ground does is add thermals, stabilizer and an automatic rangefinding button, as well as increasing top speed, hp/t ratio, and often turret traverse.
It’s literally all just making the game faster, reactions can happen faster, tanks go faster, you can throw down accurate shots faster, you can find enemies faster. But at the core the gameplay is the exact same. You would have a point for Air Battles where there’s entirely new mechanics (that still need basic knowledge of the fundamentals that are easier to learn in low to mid tier) but on the ground everything boils down to just making the game quicker.
Now do you think it is easier to learn the game when it is going slow or if its going very fast? You might not have a “calculate the shot at this range for me” button in low and mid tier, but you also have alot more time to think about your shot.
I wouldn’t say hightier is simpler because it demands quick reaction times and good spotting ability from you.
In low and mid tier, someone has to come up a hill slowly, bc they don’t have the hp/t ratio to do it quickly, wait for their gun to settle, then aim, then shoot, then roll back into cover at probably 10km/h or lower.
At high tier, someone can spot you without exposure by using their commander thermals, and do the whole “come up, shoot, back to cover” in a fraction of the time because all of that is accelerate massively in high tier. If they even have to come over the
Now in which of those situations is it easier for a new player to notice the enemy and react to it, or even just to notice what that new player did wrong getting into that situation?
“You cant force people to progress through a progress based game” is still an incredibly bad take. Again, most games advertise late game, because that’s the appeal, be it FF14 or Elden Ring or WT. Even gacha games like Genshin Impact. But none of those others let you drop straight into the advertised gameplay, because you are not ready for it.
Except in WT you CAN drop straight into later tiers if you pay for it, but all the new players in toptier premiums being absolutely terrible and contributing NOTHING at all is the first and foremost reason why it’s a good idea not to let more players do that, especially not the comparatively much larger f2p crowd. It would just ruin the gameplay for experienced players that want more out of the game than just sealclubbing teams with 14 newbies instead of 5-6.
I don’t think there are OP vehicles, especially in toptier where anything dies from a side shot easily or gets breached as soon as they peek. There are some undertiered and overtiered ones, but I wouldn’t call any overpowered.
CAS is problematic at all BRs, but it’s still easier to learn to react to CAS in lower tiers.
Personally, I feel like late into the match is where it becomes more fun, when all the terrible people are gone, you don’t accidentally rely on a blind and deaf teammate and barely sentient enemies can’t kill you anymore just because they rush you 5v1 where your reload can’t keep up.
And any dude in CAS when there’s only 4-5 people left on the team is making the actual ground battle alot easier, as long as you aren’t on one of those very open maps with no cover.



