You can make a manual target by point your sight at the ground or using a targeting pod and pressing the “Activate target point” Keybind. Im not sure if this gives a HUD marker for those jets equipped with it but your CCRP computer will drop bombs on that point as you fly over it using the steps used above.
This doesnt create a full target point though, and it is overriden and “deleted” if you cycle through the targets.
As for target selection, it just takes practice. I have outlined this above a bit, increasing your altitude can help immensely for seeing what you are targeting.
I figured it out - it doesn’t start ticking down the timer until you’re almost on top of the target which is why I wasn’t seeing a timer.
I also just found today that you can create custom loadouts - I have been having fun making bombing runs with the capable aircraft - now I can grind my way to my F16 and F14 with a lot less frustration.
So… now that I have an F-14 and working on unlocking a bomb capable F-16…
I’ve noticed that the F-14 doesn’t release the bombs for the pre-programed target (i.e. target: ##) but if I manually target it will release the CCRP. Is this just the F-14 or does the F-16 do that too?
Interesting. I dont have the F14. So cant test it. But that is strange behaviour i cant think of any reason why CCRP wont work with preset targets but work fine with manual
It was on Denmark so I don’t think it’s related to another bug reported (as the OP believed it to be an issue with bases at altitude but Denmark is nearly all sea level).
It sucks because I wasn’t sure what was happening and got shot down several times trying to trouble-shoot it (Shakes fist at AA)
Tips for ccrp bombinh in the a4e or a sim video tutorial. I struggle to know where my target point actually is as if noticed it drops eiether infront or behind
There is at least one base in Denmark where CCRP does not work, and that’s the one in the south-east, just by the border of a almost circular lake (am at work rn, so can’t say exact grid…).
If you check it in RB (e.g. custom battle, you see that the marker for the base is not at same elevation as the base itself, maybe this screws up the CCRP (as is the case I believe for many higher elevation bases in Afghanistan and Vietnam where I never can get CCRP to work…).
I did just attempt a loft-attack with drag bombs against an Airfield and they did all appear to miss. So when used in this manner. Im going to assume CCRP cannot handle lofting the drag bombs. But I have used them succesfully in a level flight using CCRP. If some are missing, then I guess its the bombs being released sequentially over a larger area than the target. So perhaps try a ripple mode or bomb series mode that releases them all at once.
So, how will I know the target selected is the correct one? You said there will be a “line or cross” I don’t know the specific one for the AJ37, but I assume it will be similar. But how will I know I have the correct selection?
I have no experience with the AJ37 so I dont know what the CCRP symbology will be for it. (there is a chance it may not have any CCRP symbology for the cockpit, some aircraft have CCRP but limited to no symbology for the cockpit HUD)
You should be able to check though, if you point your aircraft at the ground and hit “activate target point” you will create a CCRP target point and you should see the symbology you are looking for (make sure you are in bomb (auto) though to see it.)
Knowing whether you have selected the right target or not though is very difficult and many want an overhaul of the selection method to improve it. As a general rule of thumb though the first 12-20 will be the AFs (4 targets per airfield, so 4x however many airfields there are, maps are always symetrical in that regard)
After that, it should be bases. (note it counts from 0)
Alright, thank you, I have tried in game to figure out how to use it before this, it shows a symbol, but I don’t know if that’s the correct symbol, it uses a “dot and comb” so I assume the “point” selection would be a ring to go around the dot. I have a manual here which might show one of the many HUD displays if it helps you visualize it. See page 13-16. It is the lower half of page 15 to be specific.
In game however, it doesn’t look the same as this one historically. In game it is more like the ones on page 13.