Franky spoken: I appreciate your efforts but imho the proposal won’t work.
It actually doesn’t matter if MS, Sony or Gaijin are too greedy or not - fact is that every solution regarding the market place access for console players circles around money - and who gets which share.
I encourage you to create a suggestion like following:
Gaijin to crate boxes (to be purchased by GE) which allows temporary access to the market place for console players.
Every transaction within this temporary access (like buying GE/GJ Coins or just trading items) will be tracked by gaijin and Gaijin, MS & Sony share the profits/income based on a pre-negotiated ratio.
Benefits for involved parties:
MS and Sony won’t lose customers and/or potential income (GE & general sales) if console players get frustrated and opens a PC account.
Console players can get temporary access and spent real money / GE - this is a currently not used as revenue stream by gaijin.
Console players would have a temp access and would not feel like 2nd class customers.
Example:
Gaijin creates temp access boxes:
Equivalent of 50 USD/€ per day or 100 USD/€ for 3 days
Every transaction within the 2 time frames is tracked - GJ & MS/Sony get each 50% out of it. Just a small attachment to their framework agreements.
So GJ, MS & Sony generate income which might have never been generated - a classic win-win - including players.
Last remark:
Why 50$ / 100$ crates for just 1 or 3 days?
Main reason is that this ensures a bottom line income for GJ/MS/Sony even if console players make no further transactions.
The time limit itself ensures that MS & Sony can keep their overall strategies (purchases just via their stores) but allows them to earn money without compromising their own policies.
Mark of Distinction achievement should award the player a unique camouflage for the vehicle instead of the useless convertible research points.
Medal achievements should award something other than the useless convertible research points. Backups, boosters, wagers, discounts or a unique deco would be preferred over crp.
Camouflage locked behind GE should be reduced to 50% once a certain number of kills are achieved. Players might spend 100 GE on a camo instead of 200.
Gaijin made a good move with the recycle option so why not allow players to recycle/convert the crp’s for other items like camouflage, backups, boosters, wagers, and discounts.
A huge problem I have with the WT Marketplace is how “exclusive” it is. I feel like if the marketplace was integrated into the game, and made skins,decorations, etc at flat price in GE, it would be a lot more successful.
It doesn’t seems that said creators get anything in profit, literally zero:
Skins are distributed through the in-game marketplace (legitimate in-game transactions between the Users of the Game(s)) No fee: any renevue remain entirely property of Gaijin, and such, renevue shall not the shared with the User who created the Skin
Which honestly is, in my opinion bad faith work, contraditory to be more exact at my point of view: if the marketplace is a in-game content, why doesn’t Xbox and PlayStation users have access to said in-game tool, when the marketplace is only accessible through website outside War Thunder?
The marketplace is indeed a very poorly implemented second-hand economy. Also doesn’t help that the playerbase artificially drives the prices for some things through the roof.
All the same, the console playerbase should absolutely have access to it aswell. They get access to the marketplace in CrossOut, afterall. There’s no difference here for the WT marketplace that should create the exclusivity issue that has been going on.
Gaijin being braindead, as usual. No surprise there, frankly.
But isn’t the problem here with Microsoft and Sony who forbid Gaijin the implementation of the Community Market on their console platforms? Atleast this is the statement they make.
Of course I would never trust any Corpos words.
Although it is doubtful in my opinion that Gaijin would willingly miss out on the financial gains from a part of their Playerbase.
It is literally supply and demand - if it is stupid then that is the fault of players who do actually pay that much!!
sometimes those players are streamers - you can occasionally see a vid “I bought the most expensive tank on the market and here’s how I did with it…” eg
In my opinion the fault is with the players who demand such prices or even Gaijin who made this possible to begin with. They decided for a maximum price of 2 grand when they surely could have chosen a much more reasonable value.
It’s just the sales on the marketplace that generates zero for the creators. Otherwise it might risk some sort of abuse where two accounts buy/sell the skin back and forth generating GJN for the creator with each sale. It would create a way for creators to convert GJN gained from selling battlepass vehicles and event vehicles into real money. Then just imagine the “bot farms” that they could create with that. Even if it would be at a bad conversion rate it would still risk creating a way to abuse the system.
This likely has to do with how Microsoft and Sony dictate what is and isn’t allowed on their platforms. They likely have some sort of restriction on third party trading and/or marketplaces where the sales happen player to player. But i don’t know for sure, it’s just what i have seen being said on the forum in general.
Gotta correct you there, @Константинович7 actually got it right as far as I know: All creators with skins on the market place get a share of the income generated with the crate where one’s skin is contained.
So usually if a new crate comes out, purchases of items in that crate are high, then ebb off over time, but your share of the income continues to “trickle” in while people purchase skins of said crate on the market.
And it’s independent of the number of purchases of the individual skins, but distributed equally over all creators, I think, which I find very nice.
Pretty much. Gaijin can manipulate the market price with SL loot boxes, though. They can increase supply, which reduces demand. But then you have to think about whether that is fair for those who were trying to make a profit from that vehicle before the supply increase. Though, I’d rather work a job IRL than to try play mr profit on War Thunder’s market, but I understand that for some people it is important to them.
You can see the impact of the SL loot boxes when looking at market history of vehicles. For example, with the ‘Tool Box’ SL loot box in April 2024, the VFW event vehicle was one of the more common drops and the increased supply created quite the dip in the market:
The price dropped 50% during the SL loot box event.
I like buying user made camouflages.
But I guess they could have just kept them available for GE instead of creating a marketplace with supply and demand 🤔
So yeah, probably would have have been better.
But unsurprisingly I also don’t like battle passes, loot boxes and FOMO events.
Gaijin simply added every possible mechanic that allows them to make money without actually making a better game.
But I doubt they would every change anything about their monetization practice.