A Better Solution to the Current Ground RB CAS Imbalance Problem

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This is cursed translation of a title.

Anyway its a decent idea.

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Why is everyone focusing on this. It’s not like you are suddenly unable to spawn planes. It just makes it more expensive to spawn more than one plane thus meaning you need to do better in the match to be able to afford it.

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Because in GRB, even when I was playing J7E to perform air control missions, I chose to carry 3 PL5Bs and a set of 4 130 rockets. It is very inappropriate to simply impose higher rebirth points on ground capabilities.

It is actually the most appropriate way to do it.

If you want to ground strike in 2 planes you need to earn it. Not just bring out an attacker and a fighter so all you need is to get a scout and cap then spawn in one plane kill 3 dudes and spawn in another plane.

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If an enemy attacker can easily take out three ground targets, that’s really an intelligence issue on the part of the SPAA player. A competent 9K33 can reduce the kill efficiency of an A-10A on most maps to nearly the same — or even lower — than that of an Abrams.
Even the 11.0 Super Étendard struggles to achieve any meaningful efficiency against a competent 9K33.

I’ve played a ton of matches with the Super Étendard, and now I’m enjoying the Tor-M1. From my experience, the real issue isn’t the aircraft — it’s the lack of competent AA players.

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If the sole purpose of your concept is bring more aircraft to ground battles, then making longer range air-to-air missiles such like active radar homing missiles cheaper is also a good option, with this players can evade enemy anti-air systems and engage close air support units in a better distance. But that rewards for anti-air vehicles should be increased, definitely: like destroying multiple targets, ground protection, long range interception and so on.

But will this solve all the issues with close air support “spam”, no, not all the issues, so it’s not definitely the final solution, will this encourage gameplay for a more team-based game as anti-air vehicles actually play role as anti-air vehicles, yes, which will result less players play airplanes with sole purpose of attacking ground targets, less airplanes means less reason for playing anti-air, no anti-air means more planes, it’s a never ending cycle in my perspective of view.

This does not apply only to top tier. But if someone rushes the cap and gets a couple scouts and maybe a kill or an assist they can be in a plane and attacking ground targets in less than 5 minutes.

Players usually don’t take out SPAA as first spawn due to their lower efficiency against tanks. Especially at top tier where many missile only AA cannot even shoot at tanks. The plane then has a couple passes of free reign before someone spawns SPAA. This is just the reality.

Why not just play Air arcade, Air realistic or Air simulator if you want to fill the skies with even more planes.

Now, if you do want to keep CAS and not give us TO modes here are my ideas:

  1. Remove Hit markers (red chevrons/rhombuses) from Air perspective. Planes should be forced to find their targets visually and without out-of-universe aides. If someone on the ground wants to call an air strike - smoke shells exist to mark location (or squad marker, or pinging map)
  2. Remove scouting markers from air perspective. See above. While it’s impossible to isolate its effect from controls/cockpit view, I do believe lack of scouting & hit markers are a significant contributor to making GSB far more playable against CAS at ww2 brackets.
  3. Force planes to take off from runway to increase time delay between dying in a tank and and being within weapons-range of battlefield. Heavy/strategic bombers retain airspawn but pushed waaay back behind airfield, say for +5 km.
  4. Move the runway back to require at least 90 second travel time from take-off to EDGE of tank battlefield…
    For Rank 1 and 2, we should put it at current 8 km (300 km/h over 8 km = 96 seconds)
    For rank 3 and 4, we should increase this to 12 km (450 km/h over 12 km = 96 seconds)
    Keep pattern for higher ranks.
  5. Remove scouting’s air sp reduction.

And bucketlist wishes:

Reduce G-tolerance & Stamina to work like in Il2:GB.

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My changes will encourage people to spawn SPAA at the start of the game. In addition, I think it is stupid not to spawn SPAA in the game when there are recon drones. No matter your attitude towards CAS, a recon drone that constantly reports the enemy’s position is very scary. If it is not dealt with, it is no different from the perspective auto-aim.

The new CAS changes are making some damage on CAS players mind and I love them.

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you can judge the level of saltiness by how many walleye’s you caught in the spawn over the weekend.

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Best thing is that first spawn CAS isnt affected at all and neither are subsequent CAP spawns.

It literally just affects spamming A2G ordnance

Ans yet somehow these people claim it will kill the game.

Amazing.

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All the plane engine exhaust fumes got to them from flying CAS so much.

The thing is will they though??

Also did you change your pfp? Because I thought this was a different person responding at first.

and spawn points still accrue, so if you do multiple runs by all understanding you will still be able to spawn that second plane when the first one takes a nose dive.

Indeed. It’s not like there are not games where you do so well in a plane you can bring out a backup of the same plane. I have had matches where I spent over 2000SP on the same plane.

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Exactly and just like tanks how you perform will effect your overall ability to further spawn, do poorly your games over quickly, do well and you’ll be able to last out the match.

Not to be an asshole but your is the correct word to use in both cases here.

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Tweaked - thanks