When I was flying my A=10 I was hit in the left elevator (Entire thing was gone) and the plane starts to nosedive. Some other time I was flying the A-10 again, and my engine was knocked out the plane started to stall and crash. Wow what a historical accurate game where the A-10 is not this rugged fighter that can get hit and still make it home, here are some photos to show how the A-10 is made to be
It isnt “historical accurate game”. Use to until thing like “Balance” and, you know, it being a GAME, came into effect… and German mains did not liked how their Latewar tanks just have plain bad armour (which is historical, but very bad for game balance)
While i’m not sure the a10 should be able to fly with half an elevator (sense the 30mm is in the front), it should definitely have it’s proper Control wire’s modeled as 1 shot to them will disable all control surfaces most of the time.
(maybe half an elevator could work if you dumped your external hard point’s and had enough speed)
aircraft damage models (all of them) are WAY too oversimplifed, this results in damage in a small area, affecting a larger part of the aircraft than it should (I.e taking a canon round into the wing might result in a large hole IRL but in game, probably the loss of the wing)
The game doesnt really model redundancy very well, A-10 wasnt extremely survivable because it was able to just absorb hits without damage, it was survivable because it could keep flying despite the damage.
if you lose an entire surface of which is a surface what generates lift, naturally the nose will pitch down since you no longer are generating since you are missing an entire surface…
Some airframes pitch up on the loss of the elevator control surface, it depends on whether the aircraft has a centre of lift in front of or behind centre of mass. If it does pitch up, then you can generally maintain fairly good pitch control via the use of throttle.
But I think they are refering to partial loss of a control surface rather than a complete loss, and is often with aircraft damage models in game, where a part may only be damaged but partally functionally IRL , its probably totally destroyed in War Thunder and none operational.
No… but War Thunder is long overdue an overhaul of its aircraft damage models. They are 10+ years old at this point and just dont do the game justice anymore. In my opinion. A LOT of issues could be resolved with overhauled damage models, such as heavy bomber balance.
And in doing so, the A-10s redundancy could be better modeled.
Yeah, they are confusing redundancy for immunity. A-10s can withstand a LOT of damage and make it back to base, but its limping home just, and not necessarily even all that flyable
That being said, given its closest equivalent the Su-25 seems to shrug off hits without much issue, I do get where the complaint is coming from. Those things love to tank missiles hits (My Personal record i’ve seen one tank 4 AAMs, 2 of which where Aim-9Ls I fired into it :D. Even seen one tank a Red Top before in Sim.)