💡 Concept Idea: Dynamic A-10 CAS vs. Infantry Building Fights (The “Peak Brrrrrt” Moment)
The Core Idea:
Instead of making A-10 Close Air Support (CAS) a frustrating instant-kill machine against infantry, it should act as a dynamic match-altering event during intense CQB/building fights. The goal is to capture the epic cinematic feeling of the GAU-8 Avenger without instantly wiping out entire squads unfairly.
How the Mechanic Works (The Building Strike):
When an A-10 strikes a building filled with fighting infantry (both friendly and enemy), it shouldn’t just delete everyone. Instead, it triggers a “Destruction & Suppression” phase:
- Realistic Casualty Distribution (3/4 Rule): About 75% of the soldiers in the building (mostly those near windows, upper floors, and outer walls) are eliminated by direct hits and heavy fragmentation.
- The Survivors: The remaining 25% deep inside the building or behind heavy structural pillars survive the initial blast but are drastically impacted.
- Heavy Concussion Status Effect: Survivors are left heavily wounded (requiring medical attention), their screen shakes violently from the shockwaves, and a thick cloud of dust/smoke completely blinds them inside the rooms.
- The Iconic “Brrrrrt” Sound Suppression: The earsplitting sound of the GAU-8 triggers a 10–15 second tinnitus/deafness effect. Players lose the ability to hear footsteps or enemy gunfire, turning the aftermath into absolute chaos.
- “Danger Close” Friendly Fire Balance: To reward coordination, friendly infantry receives significantly less damage than enemies (conceptually explained by the pilot communicating via radio, telling his team which side of the building to clear). Friendlies who hit the deck survive with minimal injuries, while unprepared enemies take the full brunt.
Why this works for War Thunder:
It turns a potential game-breaker into an atmospheric, high-stakes cinematic moment. After the dust settles, the heavily suppressed, deafened, and wounded survivors of both teams have to scramble through the smoke to regain control of the objective. It’s peak immersion for both the pilot and the ground forces.