Similarly, you can get 1 shot that sets a fire or kill a pilot (technically 2-3 rounds, but lets be honest you’ll never land exactly one shot with .50 volume of fire)
Cannons already set fires and can pilot snipe as well. What’s the difference?
Exactly. Sounds like you don’t think .50s are so much worse anyway. You can still get the quick kills cannons can, using .50 cals
At the end of the day, cannons do more damage. Just try not to get hit, because ANY caliber or round can kill you.
I checked the damage in.protection analysis and generally I will get stopped by f.e. elevator of F86, dealing orange damage. API-T will pass through elevator horizontal stabilizer and into the wing, dealing orange damage to first 2 parts and yellow damage to the wing.
Of course universal should be better. But I’m afraid it’s not.
But .50 cal damage is allright.
Ir’s the cannons that should get a nerf, especially Soviet 20mm. Also several cannons need ballistic nerfs, because they get absolutely magical drag coefficients, while German 20mm and 30mm get real life ones, which results in horrible speed loss, while Shvak happily travels at decent speed even past 1000m. Makes 0 sense.
If anything .50 cal should be nerfed due to its completely (for balance) made up performance .
Gaijin has taken 1974 US .50 cal penetration test values and applied it to all .50 cal before it.
None of the cannons need nerfing IMO, tracer belts are best because API-T is cracked. AP core plus incendiary filler, whats not to love?
Out of everything that’s made up in the game, what you want nerfed to realism is .50 AMMO??Seriously??
Even if its slightly better than it should be, it isn’t that powerful anyway past BR 2.3 lol
No ,i want all overperforming ammo nerfed ,whatever flag it might be hiding under.
Getting hit by one .50 cal in wingtip and losing control ,whilst RU planes (or US ones) fly perfectly with each wing sheared in half is not my idea of fun ,brings back those pilot sniped moments
Cannons are consistently one-shotting? Real shatter shoots out 7-12 fragments which blacken, make dark orange or completely destroy whatever they touch, this causes fires too, and technically more consistent they are more localized.
If I got caught out in a Fw-190, or Yak, and I got shot by a P-51, I may get hit, but I weather the damages to at least return to base, or he simply misses most of his shots as he needs to concentrate fire.
But just now in a previous match I played, I got instantly split into two by an La-7 with 1 shell. Am I supposed to think “Yeah, this is fine.” ??? Am I supposed to be okay with Cannons having the power of 500lb bombs? This isn’t a slight buff in performance compared to real life, this is an absolute insanity increase in capability.
And who benefits from this? .50s have at best an EVER SO SLIGHT difference in capability. AT BEST. Bring some proof if you wanna talk about nerfing things. I’m not sure in those 30 something years the average .50 AP round became that much better.
Game benefits ,you and me benefit from little bit more realism
Relying on a skill issue to survive is exactly why your planes are getting blown out of the sky.
You SAW one shell.
At the end of the day, these are cannons made to blow BOMBERS apart
Why should your fighter be tanking these rounds??
No, No we do not benefit from needing to hit fighters even more than we already do. bring evidence that the .50s are overperforming and not just your educated guess because “it was a 1974 study, not a 1942 one”
Those are 88mm flak cannons holes. Why are you comparing them to 20mm cannons? No duh 88 Flak is going to blow these things apart.
My problem is that Cannon fire is heavily overstated in it’s strength
The last photo is 100% not a flak cannon hole.
If 20mms were that powerful, half these planes should have gone down within the first one or two shells. they may have gone down later, but according to warthunder Physics, just two of these rounds should split bombers in half. But in Real life as we see. They get utterly peppered by them and still stay flying to some degree. But in War Thunder they are able to magically snap these guy’s wings with little effort.
That’s a damage model issue, not a 20mm issue. You also need to remember pilots in WT are much more accurate compared to real life.
Currently bomber damage models are quite weak, and they die easily.
Exactly this, guns are far more accurate in war thunder than in real life. across both air and ground.
If they need to fix damage models so be it. But accuracy should be a moot point when in war thunder you just need to hit your target around 2-3 times to split the entire tail off while these pilots were literally raking them with their 20mms. Even if they missed a few, enough has hit that according to war thunder they should’ve imploded.
Yes. Damage models are an issue, but what is getting me is that enough people have basically taught themselves that a plane exploding into chunks from a singular 20mm round is realistic. Not only that, the damage discrepancy that .50s and 20mms have are absolutely massive with the current DM of both the guns and planes is insane.
I think I stated before, but the Fuselages are for some reasons weaker than the wings?
This will hurt your .50s too, because its also not realistic for 1-2 .50 rounds to hit an engine and immediately burst it into flames. The fuselage damage will also do next to nothing as well. Be careful what you wish for, dude.