And yet this seems to be an issue that only you consistently have, but no one else does.
Its time you looked into yourself for the issue instead of blaming the game. You have 1 day and 8 hours of realistic battle gameplay in fighters. I have 27 days of gameplay.
Theres a bit of a difference in experience levels there
Which is entirely my point? What does getting lucky with having 8 targets (literally half of a lobby) available for you personally to shoot at have to do with wanting more ammo?
I’d say it’s more likely that you didn’t get more kills because there weren’t more targets to go after due to factors outside of your control - like whether your teammates were able to get kills themselves, whether the enemy team was good enough to take out a lot of your team first (and therefore staying alive longer), your positioning in the match versus your enemies (letting you get to enemies before your team), etc.
We’ve already seen that it takes ~150-300 rounds of .50 cal ammo to get kills depending on your aim, so in a P-51 you might run out if you have poor aim - but that won’t be the case if you have good aim or you’re flying a P-47.
Also as an update I did linear regression on the HE versus HEI damage to spitfire wings figure of merit data (for fillings A, B, C, D, E, F, G, J, K - not H due to it adding too many variables) and it also didn’t give valid results.
It probably makes sense for RE factors/TNT equivalence being a the very least a cubic function, so if you have more data or could point me towards more data that’d be great.
The number of data points needed is probably n^3 the number of independent variables, which in the case of the spitfire figure of merit data were 9 variables so likely 27 data points required. The independent variables I was able to make were the weight percentages of Mg+Al, Ba(NO3)2, KClO4, Paraffin Wax, C.E. (which I think is just Tetryl?), Common Salt, RDX, TNT, and PETN.
Sure. Add 100KG of HE and have APDS on all.50cals so that every single Sherman can frontally pen Tigers with it and have the ability to delete planes at their pleasure. (Joke no seriousness.)
Yep. It’s cleared for GAU-19 and M2HB, so everything American (afaik no foreign operators), from after the time of its creation should be able to use it
“Behold, a different game mode where you don’t get mouse aim, and where I’m also shooting from 0.1-0.15km behind a bomber in the extremely optimal scenario of a near-perpendicular shot to the wing spar on an aircraft with notably high wing loading, where it took nearly a dozen shots to even do that (where a handful of shots did literally nothing to the tail).”
I’ll have to keep an eye out for a fighter for you that didn’t die to fire or pilot or, surprisingly unmentioned so far in this discussion - cables being cut off. The first kill in this lobby was an FW190 whose tail control cables were severed on first gun pass, so I can’t link that one because obviously it’s an “rng” kill. Also not including hitting bombs, otherwise would have another perfect clip from a p-47.
Because my aim sucks and wobbles all over the place as you might notice. If I was used to the plane, I’d maybe keep the nose steady and actually land the shots which brings us to -
This is a point in my favour because of the aforementioned wobbly nose. With mouse aim could’ve just pointed it and landed all shots.
Nobody stops you from flying up close and behind enemy aircraft before opening up.
Refer to earlier videos form IdahoBookworm with the F6F-5 doing just that to german planes and yaks with great success
I mentioned them before way up somewhere when a Fw-190 had one of its elevators hit and it couldn’t pull up hard enough - where it could’ve also taken fire damage and gotten the cables severed.
I was only talking about the shots that hit the plane.
I said that because the .50 cals are better in sim relative to RB due to cannons not getting to use mouse aim, so the amount of ammo and the ballistic characteristics of the .50 cal actually become significant.
In sim, where no one has mouse aim and player markers don’t exist.
Actually its other way around. .50 cals are more effective in RB due to 3rd person view where one can hit deflection shots which are basically impossible to hit in sim due to cockpit view. In sim one needs to get really close behind.
.50 cals are more effective in RB due to mouse aim, but 20mms are massively more effective in RB than .50 cals. In RB 20mms can get the couple of shots off they need to kill a plane much easier than the .50 cal can get its dozen(s) of hits it needs. The only thing .50 cals have over cannons currently is the number of bullets that might get a pilot snipe.
In other words, “no not like that, just like in none of the other examples Ive been shown, they do no damage in this one specific scenario that only I know about but refuse to provide any evidence to back up my claim”