The way .50 cals are modeled has always been a hot topic, especially when compared to the sheer destructive power of 20mm cannons.
Real gun camera footage shows that bringing down an aircraft usually took sustained fire whether through structural damage, setting it ablaze, hitting the pilot, or even triggering an ammunition explosion.
But in-game, 20mm rounds often feel absurdly overpowered, while .50 cals struggle to match their effectiveness from my testing.
Buffing the post-penetration damage of .50s to something closer to the Swedish 13.2mm rounds when they were first introduced seems like a fair adjustment, even if it’s not completely realistic.
If 20mm cannons are essentially functioning like tiny HE shells with exaggerated damage, then smaller calibers should at least be able to hold their own.
The nerf to incendiary tracer belts is another frustrating issue. Late-war U.S. belts were notorious for igniting enemy aircraft in real footage, yet their in-game performance has been weakened over time.
Germany and Russia get access to strong 20mm options early, making U.S. weapons feel comparatively underwhelming for a large part of the tech tree.
If War Thunder really wants to balance realism and gameplay, tweaking .50 cals to make high-altitude Boom & Zoom strategies more viable would be a welcome change.