You misunderstood my point.
Unless you can get a full on solid burst from such extremely far ranges, the velocity and range of the .50’s won’t serve you well. I’m not talking typical engagement distances of 0.9 km and below. You would need to have specific convergence to take effective use at the distances I’m talking about, and whilst german cannons would struggle due to the shells bursting mid-air, the British and especially russian cannons would have significantly less issue. In fact, I’ve been struck by russian cannons 1.2km away whilst running from them. My issue is not “getting a burst off on an enemy” it’s “You can’t get a burst off on an enemy from over 1km away and the damage you do is miniscule”
Again see my point above. Cannons need one lucky shot to severely damage your aircraft. .50’s need multiple.
Again, like above. the volume of fire with the scrapes you provide on the enemy do very little unless you luckily hit a radiator, at which point your rounds have already lost enough energy (If he’s running from you) that they merely tickle the enemy aircraft
I’d like to repeat. My issue is that 2-3 cannon shells can literally split my plane in half. If I have to unload a 3-4 second burst, and 3-4 seconds is very long in this game especially when closing in, while having perfect accuracy with perfect convergence. That’s utterly stupid
So lemme get to the crux of this:
a short burst of 20mm cannon fire can literally split my plane like this.
So gaijin is saying that 3-4 of these

is on par damage wise to this:
This is why I say I don’t care about the “realistic” aspect of damage, because the damage modeling has gotten so cartoonish, that asking for .50’s to hit a bit harder shouldn’t be too much to ask for, when I can simply snap people in half with minimal effort with 20mm cannons.
Again, I wouldn’t ask this, if the damage modeling of the game wasn’t so goofy that 3-4 20mm cannon shells had the explosive output of a 500lb bomb.
Now I want to say, you argued with me in good faith, and I’m thankful for that. But at least you should understand why I’m asking for it, even if to you it seems unwarranted.
I need to achieve very long, and accurate bursts to even milk out the possibility of the the same insane amount of damage as 20mms can pull in this game.
Maybe it could be as simple as buffing the basic incendiary round a slight bit to allow more super structure damage, or who knows, replacing one of the API rounds with an extra incendiary to maximize super structure damage potential. All I want is to know my glancing shots for the most part, leave a lasting mark on the aircraft that affects their performance in some way. I’m not asking for the insta snap success.