Not only have I watched the video multiple times, I played the damn games.
The only bomb explosion was the 2nd clip with the IL-2, Unless you are counting the funny one at the end with the FW-190, which I thought was pretty clear wasnt part of the compilation and I just added it because it was a funny thing that happened. I didnt even get the kill, it counted him as a suicide.
I gave you 10 clips in a video, only one of which relied on a fire for them to die, and not only that, Ive been playing more today, though this time Ive been playing the chinese prem P-51C in 6.0 GRB while playing the M64 to grind that out. (Its my highest BR plane for china) And I did not have to rely on fires for a single kill in that aircraft either, with only 4x .50 cals, still at 6.0.
I saved the recordings of some of the kills, but dont know if I can be bothered editing them into another compilation for you just for you to say “noo you only killed them by destroying their engine and all their flight surfaces, and setting them on fire, not by ripping a wing off so it doesnt count reeee”
And thats before we get to the simple fact that fires arent RNG, they’re damage over time and the only real fires you are going to actually put out are the occasional wing fires if they burn through whatever fuel is in the wing tank before it breaks the wing.
Fuselage fires? Almost impossible to put out unless it burns through all your fuel. (Which only happens when you are already on very low fuel) And if it does you now have like 10 seconds of fuel left and are dead anyway, so its like who cares?
Splitting hairs about exactly what damage causes the plane to die is idiotic when it dies either way and barely even requires you to fire any longer of a burst than it does with 20mm cannons
I was talking about the Tu-2S, where the non-fuel/fire explosion visual effect (the same one seen in the IL-2M explosion) shows up after you take nose, front cockpit, and some right wing damage all of a sudden.
I didn’t count the one at the end since it wasn’t meant to be a part of the main compilation.
It’s not idiotic, because you need to separate what is caused by passive fire damage from active bullet damage. Pretty much all guns in the game have either incendiary or just can cause fires with HE shells hitting flammable modules, but non-0.50 cals are able to do damage outside of fire or the lucky pilot snipe.
Additionally, the planes don’t die either way because you need to get lucky with what the fire damages. There isn’t any visual identifier for 0.50 cals on whether something has truly severely damaged the vehicle - wings aren’t flying off except for the most optimistic of scenarios, and due to the fire visual effects you can’t see if all of their ailerons have been burnt or broken off (even seeing the elevators is difficult a lot of the time).
The issue with the first paragraph is that where fire spreads is essentially RNG, or rather random or inconsistent if they aren’t based directly off of random number generators (I don’t know if they actually use RNG in the technical sense). A fire on a wing is most likely just going to go away in a second or so due to them not coming in contact with anything flammable, or it will burn whatever module or wing skin segment it is on but then go out without snapping anything.
The second paragraph is just another disadvantage of 0.50 cals having to rely on fire damage, since in most scenarios the enemy will have ~15-20 seconds of flight left where they can turn in on you and fire. When a wing gets ripped off with a cannon, the enemy cannot do that. But this all goes under the assumption that the fire actually reaches and is able to burn through all the fuel, which as you point out takes a long time if they aren’t already low on fuel.
The Tu-2 wasnt a bomb explosion, it was him desintegrating. The damage I took was from his rear gunners.
It is Idiotic, fire is part of the damage they do, and its painfully obvious that they do cause damage outside of fires. The fire is just icing on the cake. Again, an entire video of kills, only one of which died due to fire damage specifically. Even if you try and say the fire is what killed them, it only hurts your own argument because if the fires ARE doing the damage (which they aren’t) they must be doing a heck of a lot very quickly.
As for visual indicators, funnily enough I dont need to see a wing falling off when firing .50 cals at an enemy to know they are dead, normally the giant fireball that used to be an aircraft falling out of the sky is enough of an indicator dor me.
Yeah, 2x the Explosive filler tends to do that, however the 30mm grenade launchers were mostly used for anti-bomber duty. Obviously in game isn’t isn’t the case, but yknow.
Some piss off .50 cal isn’t going to rip the B-29/TU-4’s wing off, it might do minimal damage, and at a most, if you go head on you might get a few good rounds into the cockpit and kill the nose crew.
Not when most of the shots are missing and going away from the target. All those tracers were diverging from, not converging on the target.
Which is why the M1, M2, M3, M24, Mk12, and finally M39 20mm cannons were all made, with only the M39 sticking around for a significant time?
The M1 20mm wasn’t even used at all despite an entire production line being made just for it. These guns were entirely UNUSABLE due to how unreliable they were.
They’re supposed to be worse than cannons and this is accurate. Before deciding to start production of the M1 20mm cannon (HS.404 copy), the US found that a single one of these would have equivalent firepower to 3x M2 .50cals while being under half the weight.
There’s a reason that literally everyone switched to 20mm guns the moment they had a dependable design and it isn’t because .50cals were “just as good”.
Yes as we can see this is apparently “literally no damage”.
Just ignore B-239s which combine those exact same .50cals you’re using (and just 4 of them!) with a maneuverable airframe and are absolutely decimating low tier since their introduction. Point and click adventure.
The damage you took was from a bomb, going off of the full circle damage indicator and the simultaneous nature of the damage to your nose, cockpit, and right wing. I’m not talking about how you already took damage on the nose by the gunner (I can see that you did, and the bullet impacting your plane can also be seen), but the damage you took that had the full circle was not from a gunner.
It depends on what you mean by “a heck of a lot” and “very quickly”.
The first destruction was due to a fuel explosion, which is likely helped by the incendiary rounds but is still possible without them.
The second and third were bomb explosions
The fourth was from at the very least destroying on of their elevators when they were pointed at the ground at a steep angle, but likely also the fire snapping the control cable to the remaining elevator (due to them not pulling up at all, basically)
The fifth one (going off of the second replay you gave) happened due to three 0.50 cal rounds hitting the left wing spar at a near perpendicular angle, which was very lucky. The fire on the fuselage and right wing wasn’t necessarily fatal yet
The sixth one was damage to the fuel tank/fuel explosion
The seventh one was damage from fire breaking at least the left aileron and flap, likely going more damage as well (the airframe as a whole was intact, though).
The eighth one was due to fire breaking the tail control surfaces or just snapping off the tail
The ninth one was a pilot snipe
The tenth one was likely just pilot error, the guy still had elevators and ailerons but just rammed into the hill
Most of the kills that weren’t just bomb explosions (or the pilot snipe or pilot error) relied on fire to break control surfaces/snap the airframe after a while.
Except a lot of the time (most of the time, really), a plane can be on fire and still be fully capable of controlling their aircraft. Them falling out of the sky without any control is the visual indicator in the scenario that you’re describing, and determining if they actually aren’t in control takes more time than seeing a shorn off wing.
I think you’re talking about how the US found that 20mms put out more damage than 0.50 cals when both guns put out the same mass of bullets, which I know, but that isn’t what’s happening currently (and I was implicitly saying how 0.50 cals would be just equal in terms of competitiveness).
A fire to a single engine? Is that supposed to counter my argument? If you showed me the wing getting shorn off, the tail getting obliterated, or something akin to that, then I’d say it wasn’t “literally no damage.”
I didn’t need to shoot again, but it was at that moment that I remembered I absolutely DESPISE Hornets and shot him again.
In a single pass with DEFAULT belts: one engine completely destroyed, a fire that is not extinguishable, a radiator completely destroyed and another one leaking badly, extensive airframe damage. He wasn’t returning to base nor staying in the fight.
The second burst from closer up just detached the wing that was already on fire. Entirely unnecessary.
One engine destroyed, one radiator destroyed (not that it really matters since the engine is destroyed), and nothing else broken? He could’ve 100% made it back to base. He wouldn’t have been able to do anything in the fight other than try for one or two headons, but that’s still more than what would happen if a wing or tail was ripped off.
Not sure what you’re trying to say. The B-239 is a Buffalo but with 4 Belgium Browning guns which have a RoF of 1100 compared to the US AN/M2s 750.
Which is almost like 6 AN/M2s.
Damage against engines is somewhat exaggerated in WT.
A Stuka can melt your engine in a seconds with its MG 81Z, even though British tests showed that .303 MGs have no immediate effect on a Bf 109 engine firing from 200yd.
It takes 3-4 .50cal to kill an engine in WT and at low tier planes are slow meaning more time on target.
4-6 .50cals is practically peak armament at that BR other than a ShVAK with 120 rounds.
French Hispanos are of course also very effective but have merely 60 rounds while MG FF/M and Type 99-1s suffer from poor range.
This entire list is literally “.50 cals doing damage”
It is again splitting hairs as to what causes the damage.
You are literally saying “it wasn’t the bullet doing the damage, it was all these other things caused by the bullet hitting the plane that did the damage”
I could make the exact same argument you are about 20mms by saying “it wasnt the round that did the damage, it was the explosion the round caused that did the damage”.
Your argument would make more sense if it wasnt entirely based on pretending that all of the ways that .50 cals do their damage didnt exist.
Its not luck if its consistent, which it is. You are clutching at straws now
yeah, just like all those control surface and engine damage from the .50 cals that was straight from all those rounds.
2 planes. 2 planes at most died due to fire damage. And if you MUST insist that these planes ARE dying to fires and not the rounds themselves, then fires disintegrating aircraft in ~2 seconds max must mean those fires are doing a substantial amount of damage very quickly which makes your complaints about them seem strangely incoherent.
The point is not to show that you should ONLY use the cannon, but that you can succeed greatly even if you DECIDED to go only the cannon. A small burst on a B-17 watching him completely go completely undone just throws out my suspension of disbelief.
Because when the rounds get smaller and smaller. It becomes a matter of verbiage of ‘what’s considered high explosive’ Like I stated before. The Dutch with U.S. M1 incendiary considered it high explosive. and I don’t blame them if API does this . Now imagine M23 with over with 5.8 grams of IM-28 filler. The round equally should explode and throw hot fragments all over the aircraft and those fragments hit fuel tanks and especially those with thin and weak spars. The question is, and lets use Japanese ammunition as an example. How does 1 gram of PETN compare to almost 6 grams of incendiary filler? Because Incendiary ‘explodes’ just as well. I mean…
This is incendiary going off, and M1 incendiary has only 2.2 grams of filler and uses IM-11 filler that’s less volatile
The ammunition should throw chunks. But according to gaijin. Just because Japan called their rounds ‘high explosive’ even though they technically have less explosive mass, two shots from a jap .50 is enough to completely blacken your wing.
Similarly. it should be honestly expected that airframe durability differed A LOT during the war. This isn’t today where you really do need to make a tough airframe to withstand supersonic speeds. You’re having planes with different design philosophies even from the same country. Compare the Fw-190 to the Bf-109. Or the P-47 to the P-51. The very way parts are built are completely different. The P-47 was built more like a purpose built tool, and it showed during the war. Same dealio with the A6M. Build to have as long range, and be as light as possible. So you wind up with A6Ms during the war going utterly obliterated later on as faster aircraft emerged and .50s tore into them.
Some countries stuffed as much as they can in as small and light of an airframe as possible
That’s if we go by M23 being entirely consistent in the belt. And you’re mixing IRL with war thunder physics. Currently in game. even 20mm can segment P-47s into 4 pieces.
If you look at swedish and japanese ammo belts, it’s roughly you’re throwing out all ‘HE’ rounds with one AP being there just to be tracer while in U.S. (late) belts and early belts, unless you straight play stealth, you’re having a lot of filler AP and API-T rounds using universal. with only two incendiary in the lineup. and with early belts, it’s even less with only ONE incendiary round.
Gameplay wise, I don’t see the problem with having two rounds maximum in a repeating belt of 5 being able to actually affect enemy aircraft structure while the rest act as filler or for fuel tanks.
Fires do extinguish. This isn’t 2014 anymore where .50 flamethrowers were guaranteed death and instantly melted your plane. I can’t even count how many times now I lit an enemy on fire only for them to still try and kill me and nearly succeed or the enemy was able to recover from the fire and fly back to base as I now have an entire enemy team flying back to me, and in general, twin engine vehicles are easier to catch alight. Big target with more things to hit. It’s not hard to catch any enemy on fire when they’re literally covered in fuel tanks and two massive engines.
I pointed before that .50s have redeeming qualities. But being reliant on “I hope I catch this guy on fire” while when everyone looks at me and they just go ‘I just have to hit this dude.’ is a different feeling. When I play any other country. That’s my general mindset.
Similarly, why is the argument “.50s can do fires!” even an argument? Every plane can start fires, and do so reliably. They’re not some hidden mechanic only done by .50s. Almost every single time I’ve gotten ganked by a 20mm I was lit on fire.
M23 is just a thin brass jacked filled entirely with incendiary filler.
There’s no real fragmentations and the velocity of the fragments wound be super low due to the lower brisance over real explosive.
Dude, that is certainly not the result of simply 2.2g of incendiary filler.
M1 incendiary is enclosed in a steel tube, that will focus the flash to the front of the bullet.
There are also images of Incendiary rounds being tested by US researchers and they don’t go off in a 1m wide fireball.
German 20mm FI-T carried 2.1g Thermite, Hispano HEFI 5.7g flash powder, 20mm Mineshells 3.7g aluminum.
All would create a much larger fireball.
Yet you don’t see huge fireballs appearing constantly in either US, British or German gun camera footage,
unless fuel was ignited.
US planes with 60-100% API or API-T and 6-8 guns just throw out the most rounds that could start a fire.
And since 20mm don’t have any advantage in setting fires and .50cal API is just as likely to start a fire as 20mm API, they simply have the best chance to start a fire.
The combination of ballistics and number of rounds always has made US .50cals the number one fire causing weapon in WT.
20mm will always always rip your wings or planes and only in a few instances is fire the actual cause for being destroyed.
90% of times your plane suffers so much damage that fires merely finish the job.
.50cals dealing inherently less structural damage benefit much more from setting fires and in a lot of instances fires are the main killing power of .50cals.
6 .50cals API-T over a single 20mm HEFI are not likely to cause a kill unless hitting the engine or the pilot.
And fuel tanks are an additional factor that can lead to the plane getting killed.
Factor in the better ballistic of .50cals over most 20mm cannons and were probably talking about 10-12 .50cals for a single 20mm hit, for a single 20mm cannon.
So the chance of causing a fuel fire is pretty high and let’s not pretend that fuel fires aren’t lethal least 50% of times, unless it’s Ju 288.
Countless times I suffered minimal damage from .50cals and my plane was destroyed from 2-4 .50cals lightly damaging my fuel tank from 800-1000m.