The “sustained” shots were also done in a square boxed convergence pattern meaning, meaning that a large portion of the .50s were missing as well sailing over the enemy aircraft. Thankfully, I like using universal, so I have incendiary rounds in my belt. You can look at my previous video with the P-51H and a part of every non tracer round you see hit would be an incendiary round, in fact. I’d argue that I hit that Bf-109 MORE than what you see in the gun cam video. In the footage you see literally 2 puffs of incendiary hits and the wingtip flies off.
Not only that. If that’s what’s realistic. Why the heck am I having to literally rake .50s over an enemy just to get a simple crit while with a Japanese .50 they click once and I explode? Or 1 20mm can somehow make me melt? Where’s the realism? Do you literally not see a problem with this?
Lemme show it even further to you. Here’s me raking a Yak-9T with .50s and doing basically jack all to him. Just for a crit. If this was literally any other gun, the aircraft would’ve exploded in a fiery ball of glory. https://www.youtube.com/watch?v=tBneIMtPoTk
His whole WING was lit up. Literally. This isn’t balance. If I have to hold 2-3 second bursts on people while everyone can click me out of the sky. the .50s are then at a DISADVANTAGE.
Note how I literally swiss-cheesed his entire wing and struck his fuel tank several times as well.First, statements on the image, compare this with IRL images of hispano cannons damage. Mineshells had an issue of not having enough material to actually fragment anything. it was more like a thin copper spray everywhere. Hispanos had actual fragmentation and the otherside would look like a shotgun pattern. 20mm Mineshell wasn’t that impressive compared to 20mm hispano.
I used Spitfires as a baseline to show that 20mms shouldn’t be insta-oneshotting like they do now as they easily can split a spitfire in two. But the thing is, even the Spitfire is a pretty lanky airframe, you can scroll up and see the damage from a 30mm mineshell on a spitty as well It’s not pretty. But, this damage is not analogous to the P-47D. Go ask Robert S. Johnson who came back home after at least 20 20mm cannon rounds and hundreds of 7.92. We don’t know the full extent of the damage as he just gave up on counting. Seriously. Take out a Bf-109 F-4 or whatever and fire the cannon for 20 rounds to expend. That’s a long time. In-game You’re only gonna get that lead on target if you get an absolute free kill from a dude who stalls out right in front of your guns and at that point. Yet in game… Almost every gun melts it in a few hits.
That should be the main method as realistically for U.S. air… Pilots were using primarily incendiary rounds. Especially the during the pacific.
Would be nicer it wouldn’t fix the problem that almost everyone else’s cannons and their machine guns being massively better. But they won’t add large maps. Adding larger maps would be the exact opposite to what gaijin wants. Fast matches that end quickly that’s their bread and butter. They were more than happy to remove the 45 minute timer when people complained about bombers.
Players complaining about the top-tier slug fest where a billion people launch missiles at each other and it lasts for like… 6 minutes? Gaijin grinds their teeth because if they reduce team sizes to 8 v 8, guess what? People will be coordinated and space out more, causing players to actually search for one another and then the matches will be much longer.
You proved my point. Gaijin only listens to verbage, and not the actual performance of the round. Japanese 12.7s get an unrealistically strong HE stat for no reason.
Count them. Do it. Count. Them.
He was still in the air. I hit him more after that too. The fact there are more sparks, than there is visible wing shows that .50 damage is legitimately garbage.