.50's deserve a buff

First you’re not using the word right. Because that’s a really weird compliment with how you got it.

Two. You’re not disproving my point that 20mms are insanely ridiculously over powered in comparison to .50s

You can only say “But they have more explosive filler!” but that argument is moot when Gaijin admits they buff guns insanely because no one want to have to dump most of their ammo load into an aircraft to score a kill…
Except .50’s don’t get this same damage buff, at least not to the extent that cannons got the buff. Besides the occasional fire you can start.
Hard to kill most enemies that are either already doing a maneuver to avoid you so you can only get slight deflection shots. With cannons, I can literally click once, and the nose cannon of a Yak will just delete my enemy’s wing.

Where has gaijin said they buffed cannons? And i have not just talked about explosive filler, you zre compareing round for round

Literally 1 shot. I think I got the replay still, I was carrying the team in a Yak-1 and an F6F was doing the right thing BnZing me, hitting me with his weak .50’s several times. I only had 15 shots with my cannon left so I was being really spare with my ammo. Saw him, used my experience from the P-39 to time shots, and then blammo. Whole wing snapped snapped at his root. One shot.

How can a yak 1 meet a f6f they are over 1 BR apart. I think you are talking porkies.

Edit my bad i was looking at the 4.3 as my 3.3 was hidden under my not purchased f4f-4

Nah

Smin comment on the old forums when talking about weak damage models. Gaijin heavily buffs guns, specifically cannons because IRL some planes would be nearly impossible to kill without a fire or a pilot snipe. P-47 is notoriously known for this.

You want a bullet from m2 bmg that does 750/min to do same damage as as MG 151 cannon that does 700/min but with less velocity, half the ammo count and less of them fitted? Also cannons have recoil and can slow a plane

A .50 cal armed plane with good aim can get a burst into an oncoming 20mm armed plane several seconds before said 20mms are in range, let alone fire off their burst. .50 cals have a flatter trajectory, more range and a faster travel time (not to mention enough ammo to spray), you have all the advantages in your favor to get a burst off and pull off before the enemy has a chance to get a burst into you. Not to mention .50 cals tend to be comparably effective in a headon, as the majority of what you can hit is either the very flammable engine or the pilot.

Depending on the closure speed, I’ve pilot sniped targets from bursts fired while they were almost 2km away from me. That’s not something the a 20mm armed plane can pull off.

Though, I won’t lie, the early war belts do suck. It’s one of the reasons the Swedish P51 is one of my most hated planes I ground out. The experience of doing everything right, getting a shot, only to get nothing from it because the belt contains almost no useful ammunition is demoralizing. That and the P51s notoriously lazy rudder made that plane pretty miserable to grind through in my experience.

Mid and late war belts though are solid up until jet tiers.

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Again, I’ve seen no luck with pilot snipes what so ever, despite the ‘advantages’ the .50’s have, they’re very rarely useable outside of sniping bombers and tickling them with the extra range. 1 shot with a 20mm will insta end me. 1 shot with a .50 will do nothing.

And which planes are you struggling with using here? I’d bet you’re using early war belts, which do seriously suffer in terms of damage. That or just generally poor belt selection on the mid/late war belts. API/APIT rounds with longer bursts do just fine in my experience.

If 50 cal got the buff you want it will be game over for every thing else, you do relise there is a reason why the British spitfire went from 7.62 to 12mm and then 20mm?

I am using late war belts. My rounds simply miss, or if I do hit, they do absolutely no damage in comparison to the enemy who can just go “lol 20mms go” and crit me anywhere they please. The amount of damage they offer—unless you can get a concentrated focused shot on them—is honestly completely heinous. I would offer you my most recent replay but I have no clue how, nor do I know of a way to do so as the file is ‘too big’ to post.

Again not really a good point when it’s about how Gaijin gamefied the damage of cannons to such an extensive degree that one shot is usually a deathknell while .50’s didn’t really get that treatment.

Again, how would you feel if you dumped all your ammunition in a Fw-190 into a P-47 and it still didn’t die, then went back to airfield to repair, only for you to die when a .50 cal hits your 20mm ammunition detonating it and insta snapping your wings?

.50s aren’t 1 shot guns. They have a much higher fire rate, and there are more of them. They are guns you can spray with, and constantly shoot at a target with.

.50s do not need a buff, they are already super good.

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I just meant in general, thats why i did not specify a certain belt thats my favorite. Therefore, as much AP-I/AP as possible for me, please!

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You have not presented a very good argument you’re self have you?

They are not super good, they are absolutely trash compared to 1 tap cannons. If I have to sustain large amounts of burst fire onto an enemy while I can severely damage an enemy just with one click, that’s an issue

You’ve been jumping the “Muh realism” train for the longest time while I’ve been saying 'I don’t care about the realism" Because you can’t seem to understand that Gaijin has admittedly buffed guns to such a degree for gameplay purposes. Cannons have been buffed further and further.

Bring back spalling to .50s

If you think cannons are even REMOTELY good in modern war thunder, you are either using the three cherry picked examples (Hispanos, AN/M2 20mm or the 30mm russians).

.50s are consistently the best and most reliable air to air weapon outside of proper jets (7.7+) and are notorious for overperforming for YEARS. In my and many, many, many peoples experiences, .50s consistently one shot every fighter in the sky, set fires easier than any other weapon, and do more crits/severe damage than anything else. Meanwhile, 20mm does almost nothing. Just tonight I had minengeshos score ELEVEN “hits” on an F4U-1, and i got hit exactly one time as i was running to the base, out of ammo, from extreme range (1.3km). Instant red engine, which blacked out within 30 seconds.

The match before that, i used my entire 150 round 20mm belt on a B-25, ignited both of his engines, killed half his gunners, broke his tail into four pieces, he hit me ONCE as i pulled off, my tail lost a piece and i bricked into the ground. HE FLEW HOME AND REPAIRED.

Few days ago, i set a P-47 on fire THREE TIMES and i still went down before him because guess what? I got clipped by a sherman .50 as we were manuevering over 1km above the battle. Set me on fire, which i did the exact “put it out” method, it continued to burn after my fuel was EMPTY.

So yea. The buff doesnt need to go to the planes that are already consistently one shotting targets from 1km ranges and reliably tanking repeated 20mm HEF hits (and 23mm, and 13mm, and 12.7mm if you count my russian and german plane experiences alongside my swedish ones.)

Also PS, i have 6.7 in USA. one of my most played planes is the premium 5.7 P-47, and im confirming from all three sides that .50s are severely overperforming and 20mm cannons are underperforming (except the AN/M2s and Hispanos, conveniently).

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You probably aren’t using them properly then.

You’re forgetting that cannons often have worse velocity, worse fire rate, and sometimes are inconsistent.

20mm cannons don’t 1 tap planes very often at all, only 30mm cannons do. 50s also have a much longer range than cannons. Planes with .50s usually have 6-8 of them too, while planes with cannons only have 1-3.