Show target numbers next to bases in Air Battles

The problem
I suggest adding unique identifiers to bombing bases in Air Battles. These identifiers should be visible both in the game world and on the tactical map.

Currently, several bombers can attack the same base without knowing that another player is already targeting it. This often results in wasted bombs, because it can take several dozen seconds for bombs dropped from high altitude to reach their target. By the time they land, another player may have already destroyed the base.

This is especially frustrating when several bombers are trying to coordinate their attacks.

My proposed solution:
Give each bombing base a unique identifier, displayed next to the base in the game world and on the tactical map.

For example:

  • T1
  • T2
  • T3
  • T4

The letter T stands for “Target”.

This would allow players to quickly communicate which bases they intend to attack using the team chat. It would also make coordination much easier than using the current quick chat message “Follow me!” or “Check the map!”.

For example, a player Blienwiser could write at the beginning of a match:
[Team] Blienwiser: I take T3 and T1! (Ju 88)

Other players could then choose different targets, reducing the chance of multiple bombers wasting their bombs on the same base.

In-game view:

Tactical map:

Target identifiers next to the base on the map.

Why this would be useful?

  • Less wasted ordnance when several bombers attack at the same time.
  • Easier coordination between teammates.
  • No need to rely on vague quick chat messages.
  • A simple change that could improve teamwork without changing the existing gameplay.
[Would you like to see this in-game?]
  • Yes
  • No
0 voters
5 Likes

+1, although this mechanic does actually sort of exist in game but not as an interface (you can cycle bases in the Y-Menu and they have numbers assigned)

2 Likes

You can also ping them on the map. Standard communication method.

I would like with simple mechanic, just click on given base on map, the get option to click mark it as targeted which after it would turn into remove marker option, each base could have description how many people marked it and obviously who marked. People would be removed from that list if they already successfully bombed given base or were destroyed themselves.

1 Like

+1 we seriously need more communication. Also, as Schindibee said, base pinging has been standard for years. So maybe if you ping a base it automatically changes to “attacking T#!”

1 Like

The ping system is highly ineffective for this purpose. It’s easy to miss someone’s ping on the map. More importantly, you have to look at the map to see which base is being indicated, and then check the chat to figure out which teammate is pinging—after all, not every bomber carries a payload capable of destroying a base! Not to mention how difficult this becomes when there are several bombers on the team.

That mechanic is an excellent idea.

1 Like

This feature is a good band-aid, but in a long run I would prefer bombers to not compete for bases…

1 Like

Thank you :) However, in my opinion, this won’t increase competition among the bombers. Instead, it will significantly reduce the risk of wasting bombs by allowing for clearer communication.

It’s precisely this lack of coordination that can lead to losing the entire match if players compete for targets instead of sharing them.

Don’t get me wrong, I’m all for clearer, more detailed marking, and showing who marked a target would be tops too!

Additional idea: If the marker would show the names of the people who marked it next to it would be great, even greater if they would be sorted automatically, the one who is closest at the top.

Note on why I say this: Just the fact that one has marked a target in no way means he has the exclusive right to attack it, and that anyone else attacking said target before him does something wrong. So pinging the map just tells others that one intends to attack.

What I always do (in Sim EC), is I ping the target I want to attack, then mark my own position with the “Follow me” radio command. Like this everybody knows my intentions and my position, so they can judge themselves if they are nearer than me (and thus better set up to engage the target) or farther away and need not bother aiming for the same target.

1 Like

I voted “yes” because I’m certain that no real solution will actually be implemented. In my opinion, what should be done is to assign specific targets for heavy bombers—such as factories, railway stations, and the like—that would require a large number of bombs to destroy. This way, it wouldn’t matter whether a single plane carries out the bombing or if all four bombers strike the same target.
It sucks having better ideas than the devs, haha.

1 Like