OMG not yet another (GAMEMODE) is officially dead post.
And so on, and so forth … It’s like The End of the World will be (Always 5-10 years later) doom-posting
Spelling and grammar aside, you know you can shoot them down right?
OMG not yet another (GAMEMODE) is officially dead post.
And so on, and so forth … It’s like The End of the World will be (Always 5-10 years later) doom-posting
Spelling and grammar aside, you know you can shoot them down right?
have you played 4,0 air AB the last few days ?
why ? it’s not like RB doesn’t have a gazillion problems as well.
The Mistel and the bomber DMs are by far the biggest problem right now in air AB and the fact, that players don’t get punished for leaving after just 1 death (same as in ground).
It’s a one trick poney, very similar to the Squadron Mosquito. Just avoid playing this BR range for a few weeks but be warned this flying Enema will be abused in future air events for how easy it’s use is. Side Climb at the begining of match to at least 5 Km then divebomb all the bases one by one.
If you feel sick go to the doctor.
The FW-190 that it carries has 0 weapons; it cannot fend for itself.
If you somehow manage to engage it at range. Not at close distance, then you will likely prematurely detonate the player carrying the dang-on thing.
What it sounds like is that you are holding the trigger on the tiny circle. While getting stupidly close to it.
maybe i was abit anger aiming at times, but seriously, they can just flatout bomb once right from the start, whether it’s a 4-ground group (pillbox, 2x howitzers, 1x aa) or a base.
And then they easily bomb a 2nd time, cause it’s just a 30sec reload.
And then your points are already down hard with 3-8 Mistel each team…
And they can simply climb hard in between bomber release, so…no, it’s not an aiming issue :)
Clearly, it is an aiming issue.
Although I play RB nowadays, something I learned from it when I rarely play AB is to use stealth belts only. If they can’t see your rounds, their brains turn to mush. Can’t see, can’t dodge effectively.
Also, what you just stated is no different from if I brought a B5N and kamikazed straight into a base.
The technique is really no different. It’s just the method of delivery that is.
Your anger aiming clearly is also causing you problems cause you are overheating your guns and never actually hitting your target. So my advice: aim slightly off from the circle reticle. Albeit slightly off, since I know in AB Vertical targeting is on, so this tip is 50/50 useful.
Fun fact, it usually takes a single shot to the warhead for it to detonate
So skill does matter, just aim better
I wonder what exactly the Dev server players (content creators) who got early access, as well as Gaijin themselves, were doing during the testing phase.
Surely it couldn’t have been that difficult to realize that implementing the game in this state of balance would completely break it.
I don’t know whether feedback simply isn’t being taken into account, or whether anyone bothered to provide meaningful feedback in the first place. Either way, one thing has become abundantly clear: early access testing serves absolutely no purpose.

Just look at the sheer numbers of Mistels. I don’t think the game is playable for now.
When there is 7 Ju88’s flying at different targets, there is no way, you can be close to intercepting the necessary amounts.
They can literally target anything on the map with ease.
As i said, they are not restricted to bases…
Yeah I was using my Mistel
Then how come i shoot it with BR-350B from my T-34 and it doesnt do anything? I aimed for the warhead and i saw the tracer phase right through the damn thing
Screenshot i took of the incident (maybe not the best it was for screenshot competition)
AB was not crazy before. Like in real WOII (and all wars ever since) lore, if you did not take care of shooting down attacking bombers or attackers you are toast. Fighters exist because bombers will fight the war.
The buff made it kind of possible again to have bombers decide the battles by destroying the airfield. Problem with the Mistel could be solved. If the A2D is a full 2.0 BR higher in AB than in RB (which is crazy since it is higher than a b52) the Mistel can also be like 5.3-6.0 in AB. In air reload is very strong.
It’s not all bad, I started with 8 months of AB and Air Assault with Ground Assault mixed in. Just play RB 1.0. It helps with understanding your plane and how to aim without a lead point. Ground RB is slightly better, people carry bombs which weigh down their planes and also are not as focused around the air as there are no markers for planes or tanks.
I tried in test flight, and the AI is probably the same as players, they take around 0.5 miles to intercept, so you have to fly really close, with them also being able to shoot you from around 2 miles out from my experience flying CAS in GRB (not Mistel.) Also you are the largest target if the bomb is not yet dropped.
When I played AAB I did that on the P-400 (One 20 mil, two 50 cals, and two 7.62’s) and it vaporized people without them even knowing.
It’s mainly because AB players, if they don’t see it, do little about it. Till its too late.
When you play Air RB, if an enemy aircraft at all is in proximity to you, you are ultimately forced to engage it, run, or, if you are far higher, take chances to bnz. So some skills we learn in RB translate a lot into Ab oddly enough, just not vice versa, though.
ItsMeSneakE has identified a simple fix: