2:58 Seconds - That’s how long my naval arcade battle lasted

That’s how long my naval arcade battle lasted for me thanks to the excessive ease of causing an ammo explosion. I know Gaijin said they made the aiming changes to make it friendly to new players, but how Is losing all 3 ships in 2:58 seconds friendly? Obviously its hard to yolo anywhere in less than 1 minute so this isn’t a “skill issue”.

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You can still change directions and speed to make rounds miss.

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Arcade is kinda brutal at lower tiers, ive been having more fun in realistic for my cruisers/destroyers. Everyone sees your ship class and its easy to just pick the weakest target, so in uptiers you are dead meat unless you are a god gamer. Arcade was alright for battleships, kinda mindless though.

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Think that turret weak point still getting added? Where it instantly lights the turret elevator on fire and causes a ammo rack 3 seconds later?

I was going to say that 3.3 and 3.7 (Chikugo, Ikazuchi, and Isuzu) coastals aren’t what I would consider low tier, but I realize they are just cannon fodder for low tier ships so yeah, you’re right. And turning those boats to avoid shots isn’t very successful when the enemy is 5 km away in Golden Bay. They don’t turn or move fast enough to avoid the incredible ease of ammo explosions.

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Replay?

They are always been oneshot ammoracked.You live until you targeted by skillful destroyer.

I’m not sure “We’ve always had a terrible problem in the game.” is the defense of NAB you think it is.

It’s not about NAB, it’s problems in design of the ships.

When I play naval my shots always go over. I rarely get a hit. Also when an enemy starts firing I never survive because when I fire ‘my shots always go over’.

You should look at best players in you matches how they play, and learn how to aim when you or your target turning(use the test sail to understand).

ps. charging strait on a bunch of enemy on a small boat is not the best option to achieve good results.

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Still waiting for replay link to this sub 3 second game…