2:58 Seconds - That’s how long my naval arcade battle lasted

That’s how long my naval arcade battle lasted for me thanks to the excessive ease of causing an ammo explosion. I know Gaijin said they made the aiming changes to make it friendly to new players, but how Is losing all 3 ships in 2:58 seconds friendly? Obviously its hard to yolo anywhere in less than 1 minute so this isn’t a “skill issue”.

3 Likes

You can still change directions and speed to make rounds miss.

2 Likes

Arcade is kinda brutal at lower tiers, ive been having more fun in realistic for my cruisers/destroyers. Everyone sees your ship class and its easy to just pick the weakest target, so in uptiers you are dead meat unless you are a god gamer. Arcade was alright for battleships, kinda mindless though.

2 Likes

Think that turret weak point still getting added? Where it instantly lights the turret elevator on fire and causes a ammo rack 3 seconds later?

I was going to say that 3.3 and 3.7 (Chikugo, Ikazuchi, and Isuzu) coastals aren’t what I would consider low tier, but I realize they are just cannon fodder for low tier ships so yeah, you’re right. And turning those boats to avoid shots isn’t very successful when the enemy is 5 km away in Golden Bay. They don’t turn or move fast enough to avoid the incredible ease of ammo explosions.

1 Like

Replay?

They are always been oneshot ammoracked.You live until you targeted by skillful destroyer.

I’m not sure “We’ve always had a terrible problem in the game.” is the defense of NAB you think it is.

It’s not about NAB, it’s problems in design of the ships.

When I play naval my shots always go over. I rarely get a hit. Also when an enemy starts firing I never survive because when I fire ‘my shots always go over’.

You should look at best players in you matches how they play, and learn how to aim when you or your target turning(use the test sail to understand).

ps. charging strait on a bunch of enemy on a small boat is not the best option to achieve good results.

2 Likes

Still waiting for replay link to this sub 3 second game…

Keep waiting. I’m not going to go back and find my 3 minute game. I do have a replay where my Prinz Eugan and Graf Spee died in under a minute thanks to Gaijin’s stupid exploding ships mechanic, but the forum won’t let me upload wrpl files.

What’s lovey about that battle is I used a 500% SL booster.

Defeat in the [┚ Conquest] Jungle mission!

Damage to the enemy 10 9538 SL
5:25 SMS Nassau 283 mm Psgr. L/3.2 Sverdlov (Bot) 12 mission points 184 + ¶92 + (Booster)919 = 1195 SL
5:26 SMS Nassau 283 mm Psgr. L/3.2 Sverdlov (Bot) 30 mission points 504 + ¶252 + (Booster)2520 = 3276 SL
5:28 SMS Nassau 283 mm Psgr. L/3.2 Sverdlov (Bot) 9 mission points 133 + ¶67 + (Booster)666 = 866 SL
6:42 Prinz Eugen 10.5 cm Sprgr. L/4.4 Zt.Z Kronshtadt 11 mission points 169 + ¶85 + (Booster)846 = 1100 SL
7:19 Prinz Eugen 20.3 cm L/4.4 (m.Hb) APBC Kronshtadt 5 mission points 47 + ¶24 + (Booster)235 = 306 SL
7:19 Prinz Eugen 20.3 cm L/4.4 (m.Hb) APBC Kronshtadt 11 mission points 169 + ¶85 + (Booster)846 = 1100 SL
7:19 Prinz Eugen 20.3 cm L/4.4 (m.Hb) APBC Kronshtadt 11 mission points 169 + ¶85 + (Booster)846 = 1100 SL
9:43 Admiral Graf Spee 283 mm Psgr L/3.7 APBC USS Roanoke (Bot) 7 mission points 39 + ¶20 + (Booster)197 = 256 SL
9:47 Admiral Graf Spee 15 cm Spgr. L/4.4 Bdz (m.Hb) USS Roanoke (Bot) 3 mission points 9 + ¶5 + (Booster)44 = 58 SL
9:47 Admiral Graf Spee 15 cm Spgr. L/4.4 Bdz (m.Hb) USS Roanoke (Bot) 7 mission points 43 + ¶22 + (Booster)216 = 281 SL

Activity Time 21631 SL 450 RP
SMS Nassau 518 + ¶518 + (Booster)2590 = 3626 SL 22 + ¶45 + (Talismans)22 = 89 RP
Admiral Graf Spee 98 + ¶98 + (Booster)491 = 687 SL 6 + ¶6 = 12 RP
Prinz Eugen 2474 + ¶2474 + (Booster)12370 = 17318 SL 87 + ¶175 + (Talismans)87 = 349 RP

Time Played 6:11 1148 RP
SMS Nassau 45% 2:31 105 + ¶210 + (Talismans)105 = 420 RP
Admiral Graf Spee 30% 0:47 18 + ¶18 = 36 RP
Prinz Eugen 69% 2:53 173 + ¶346 + (Talismans)173 = 692 RP

Reward for participating in the mission 6240 SL

Earned: 37409 SL, 1598 CRP
Activity: 59%
Damaged Vehicles: Prinz Eugen, SMS Nassau, Admiral Graf Spee
Automatic repair of all vehicles: -2736 SL
Automatic purchasing of ammo and “Crew Replenishment”: -1234 SL

Researched unit:
Scharnhorst: 944 RP

Used items:
Active boosters SL:
Common: +500%SL

  • Personal booster
    +500%SL, gives (+500%SL).

Session: 4fb18f0002af33c
Total: 33439 SL, 1598 CRP, 944 RP

Just find your game on the server replay site and send the link around if you want people to see it?

It is sufficient and pretty normal to upload a link