WOOHOO! 4 months ago I found documentation on the 17 pounder’s accuracy. It is implemented on the Dev server now!!! On the live server, the 17 pounder has an accuracy of over 0.6 mils–which translates to a god awful spread of 60cm at 1000m. They claim a 3x accuracy buff, meaning the historical accuracy of 0.195 mils–19.5cm at 1000m–will be a reality at last! FINALLY I can kill a KV-1 past 300m!
Struggling against a KV-1 in a 17 pounder cannon is skill issue.
tell that to 6 non pens in a row on the drivers viewport.
A 17 pounder? It’s a incredible cannon, if you’re willing to try the luck into such small and armored target is up to you, usually, at least me I aim for everything else but the driver’s port, you have the turret, upper glacis, lower glacis, the side.
Its an incredible gun but russian armour is russian armour
I don’t understand:
Are you deliberately aiming at the driver’s viewport and failing to penetrate?
or are you aiming at the front of the hull in general, hitting the drivers port and failing to pentrate?
I’m not sure how the armour of the hatches are modelled but the drivers hatches on T-34s and the drivers port on the KV-1 are notorious for deflecting all but the best aimed shots.
All of this to say that the accuracy of the 17 pounder isn’t the issue, I wasn’t even aware that the 17 pounder was modelled to be inaccurate in game. The only guns in the game that I’ve noticed the dispersion to an issue for aiming is on the 37mm M3 on certain vehicles, the 45mm Gun on the BT tanks at range above 500m and the 90mm gun the ARL-44 at extreme ranges.
Mixture of both the gun being inaccurate as hell and favourably janky Russian damage models.
Played the game long enough to have had L27 from a challenger fail to penetrate these tanks in battles.
17pdrs can be really inaccurate at range, I think from a misunderstanding of the accuracy tests the British army had, has made anything more than a kilometre away a bit of a waste of time shooting at
You failed to pen KV-1 on a Challenger ?
I’ve heard about historical anecdotes that the 17-pounder was only notoriously inaccurate while using APDS because the sabot would get caught in the muzzle brake. But idk if the game engine supports ammo-based accuracy :)
There were two factors in these tests that made the 17pdr inaccurate in the game. First, those tests used a Sherman Firefly that didn’t have the sighting distances for APDS, and second, they used the APDS prototype, so it wasn’t the production version. Later tests proved it to be an accurate round, as these errors were corrected.
It’s funny how gaijin takes what interests him from historical evidence without even checking key factors, such as whether they were prototype or production munitions tests. This also happens with the American M735.
I must have different standards when it comes to shell dispersion.
I’ve used that 17pndr extensively, whether it’s on the archer or the black prince the accuracy has been fine over 1200m, can’t say that I get to shoot at many targets at greater distances due to map rotation and the BR.
I still can’t help but think you’re exaggerating here.
I’ve used it quite a bit, and I’m convinced that this accuracy improvement is more than necessary, especially considering it’s a gun that fires full AP. As it stands now, you can easily pierce an enemy’s frontal plate and have the next two or three shots ricochet off because the bullet deviated from where you were aiming, causing it to hit other areas of the tank.
Criticism of the 17pdr’s poor accuracy has been around for at least four years.
Were they applying APDS inaccuracy to everything?
I asked this years ago, and was told that accuracy is determined by barrel, regardless of the bullet fired. Therefore, the 17pdr has the same accuracy with the APCBC as with the APDS.Apparently the game’s programming doesn’t allow for independent precision for each bullet; only fixed precision can be given to the cannon.
I paid a museum for documentation and got it fixed :)
Something like that. I found it unacceptable and frustrating.
Aiming at the lower front plate of a kv-1 at 1000m and hitting tracks, dirt, turret, etc. Anything but what I’m aiming at.
It was inaccurate with OG British APDS, not Canadian APDS or post-war APDS. They never did figure out the issue, but it was theorized thay the sabot was hitting the projectile after it left the barrel.
Seriously, it’s a fucking shame that the players themselves have to spend money to fix things that developers should be investigating.
I also create a game, hire someone to do 3D modeling and programming, and then sit on a couch while the players themselves fix the game for me.
Theres just nothing better than playing solid shot tanks requiring accuracy to hit critical components/crew/ammo but then you can’t because the gun is inaccurate af completely rendering it’s whole purpose pointless. Like yeah you got more pen so you can and need to pen spots that aphe slinging oneshot machines can’t (frontally) or need to aim for specific spots to hit crew or ammo from the side but then again you can’t because your shots go anywhere but where you aimed and get volumetricd at some armor plates joint.
No thx snail, id rather just hit anywhere on the side plate by playing any other nation that uses aphe and oneshot or hit weakspots from the front or simply not engage frontally.