17 Pounder Will FINALLY be Accurate!

You failed to pen KV-1 on a Challenger ?

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I’ve heard about historical anecdotes that the 17-pounder was only notoriously inaccurate while using APDS because the sabot would get caught in the muzzle brake. But idk if the game engine supports ammo-based accuracy :)

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There were two factors in these tests that made the 17pdr inaccurate in the game. First, those tests used a Sherman Firefly that didn’t have the sighting distances for APDS, and second, they used the APDS prototype, so it wasn’t the production version. Later tests proved it to be an accurate round, as these errors were corrected.
It’s funny how gaijin takes what interests him from historical evidence without even checking key factors, such as whether they were prototype or production munitions tests. This also happens with the American M735.

I must have different standards when it comes to shell dispersion.

I’ve used that 17pndr extensively, whether it’s on the archer or the black prince the accuracy has been fine over 1200m, can’t say that I get to shoot at many targets at greater distances due to map rotation and the BR.

I still can’t help but think you’re exaggerating here.

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I’ve used it quite a bit, and I’m convinced that this accuracy improvement is more than necessary, especially considering it’s a gun that fires full AP. As it stands now, you can easily pierce an enemy’s frontal plate and have the next two or three shots ricochet off because the bullet deviated from where you were aiming, causing it to hit other areas of the tank.
Criticism of the 17pdr’s poor accuracy has been around for at least four years.

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Were they applying APDS inaccuracy to everything?

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I asked this years ago, and was told that accuracy is determined by barrel, regardless of the bullet fired. Therefore, the 17pdr has the same accuracy with the APCBC as with the APDS.Apparently the game’s programming doesn’t allow for independent precision for each bullet; only fixed precision can be given to the cannon.

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I paid a museum for documentation and got it fixed :)

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Something like that. I found it unacceptable and frustrating.

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Aiming at the lower front plate of a kv-1 at 1000m and hitting tracks, dirt, turret, etc. Anything but what I’m aiming at.

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It was inaccurate with OG British APDS, not Canadian APDS or post-war APDS. They never did figure out the issue, but it was theorized thay the sabot was hitting the projectile after it left the barrel.

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Seriously, it’s a fucking shame that the players themselves have to spend money to fix things that developers should be investigating.
I also create a game, hire someone to do 3D modeling and programming, and then sit on a couch while the players themselves fix the game for me.

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Theres just nothing better than playing solid shot tanks requiring accuracy to hit critical components/crew/ammo but then you can’t because the gun is inaccurate af completely rendering it’s whole purpose pointless. Like yeah you got more pen so you can and need to pen spots that aphe slinging oneshot machines can’t (frontally) or need to aim for specific spots to hit crew or ammo from the side but then again you can’t because your shots go anywhere but where you aimed and get volumetricd at some armor plates joint.

No thx snail, id rather just hit anywhere on the side plate by playing any other nation that uses aphe and oneshot or hit weakspots from the front or simply not engage frontally.

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Well, good that you can bino range any tank and basically yeet its cupola over hills from insane ranges with any aphe slinger but well…why would you want to hit the lfp of a kv1 in a british tank right?

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It’s a secret that the Russians are going to flip out over, but I also found a pamphlet stating the RP-3 rockets had 2lbs more TNT (total 14lbs) ;)

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Look, regardless of what I think about the accuracy, I’m still happy for you all the same.

Russian armour isn’t favourably janky any more so than other nations, with the exception of the IS4 and T80s.


That aside the 17pdr was very questionably accurate and really only got carried by the fact the apfsds could punch straight through most targets at most ranges. The shell shattering rubbish has made that less of a thing, and an accuracy correct is warranted.


I play USSR nowadays too and it has such extremely favourable janky damage models I only get concerned when I see the British tanks I play a lot of, I know what they can do when they arent shafted by bad game design (shell shatter only being on APDS when APHE was also susceptible to it)

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Playing against Russia, rounds go through weakpoints incredibly comfortably with the exception of IS4 and T80. Have far more rounds go skewiff against panthers (and higher tier tanks from various trees), especially from british guns. American heavies likewise I’ve had strange reactions firing into weakpoints.

No unlike every other gun including KV2 dustbin cannon the 17pdr rounds “drifts” in test drive you wont hit the same area twice this was implemented as a “balancing” decision to stop apds being great.

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