The more bombs you bring the less rp/sl and mission score you get per base.
Tested it recently to see if anything changed or if it affected ground tagets too (it doesnt).
6 napalm loadout on su25 cuts rewards per base in more than half compared to 2 napalm loadout. This means you have to get 2 bases at minmum to get a similsr score and rp/sl as a 2 napalm loadout that only gets 1 base while being 2000kg heavier.
Mig23 is unironically the best base bomber in the game because of this, followed by things like f5c. All you need is a fast jet and 2 napalm bombs and you mog every bomber and strike plane in the game.
It can destroy a base in one run, but has to sacrifice the (bad) sarh missiles.
But f1c is one of the planes that I don’t bomb in, because it’s just bad at the task. After all I’m infamous for my base bombing, but even if I don’t want to bomb in it, in favor of having the trash SARHs…that should be saying something
Then just bring 2x 1000lb napalm, the same as the MiG-23 gets at max, without sacrificing air-to-air armament! Your argument is “oh no I have too many bombs available!”
It’s not really an issue with BR. It’s an issue with the reward system and unskilled players gravitating towards bombing in dedicated fighters/interceptors.
Unless Gaijin does much needed reworks to the objective system or at least the basebombing mechanic then the issue will persist no matter how high or low you place these premiums. And I agree, it’s super annoying to see.
Napalm enables fighters to carry a proportionally small loadout to destroy a base where comprable strike aircraft or fighter bombers that might not have even have napalm have to carry vastly more to achieve the same result
It would level the playing field greatly, even if they only re-adjusted napalm to do 50% less damage than it does now and they weighted the damage far more on the “damage over time” effect rather than initial impact.
That way a fighter would have to drop 3x Napalm bombs instead of just 2 and rather than it bringing the base down to 25% HP and the last 25% going in a few seconds from tick damage, it would only drop down maybe 20-25% (same amount that 2x 500lb bombs would) and the remaining 75-80% would burn down over the next minute or so.
If someone else gets hits in then the base kill is shared, if not then they still get the kill.
The fact that 2x Napalm bombs does the same damage as 4x 1000lb but wieght less than 2x 1000lb is rather stupid, especially as the 4x 1000lbs wont even necessarily kill the base but the 2x Napalm will.
What we need now is this thread:
that never appeared.
But the fact the Mig-23ML which even hauling 2x R-24Ts and 2x Napalm bombs, is faster, more agile and can do more damage in A2A combat than a Tornado IDS which is the same BR hauling 2x Aim-9L and 5-6x 1000lb bombs is rather dumb
I did a comparison of fighters vs supersonic strike aircraft, and on average strike aircraft are faster.
Including strike aircraft with bombs, as F-4S with napalm is slower than Tornado Mk103s with a base of bombs.
Mig-23MLs are not agile, you’re thinking of the MLD with an improved leading edge.
Rank V+ gameplay loop is basically awful, lobbies too large when the game grows into missiles, maps to streamlined so everything is concentrated in one relatively small area against the scale of the map, little to no advice from the game side on how to effectively avoid radar missiles which start to be quite good around the 23MLs BR and finally the BRs themselves are a mess.
People are just going for the free RP on the table, which makes everything worse when the two teams are badly mismatched because most of one teams fighters are larping as bombers.
I, for the best of me, cant think of any strike aircraft that would be harmed by that more than fighters, except for maybe the su25 and A5/Q5. If i think about napalm bombers i think F104, F4S, F16, nowadays also F15, Mig21, Mig23.
I think thats sort of already the case, mig 23 gets like 672? Or something for a base, su25 gets 1004 with 2 napalm loadout, something like 450 with 6 napalm loadout per base.