11.3 unplayable

Its not. It has an upgraded LFP IRL. Its also a 90M hull.

Pest control is working on it:
IMG_20260313_031241_558

4 Likes

T-90M at 11.3? Then why tf is it at 11.3 in the first place.
It has a 12.7 hull at 11.3.

2 Likes

Said 12.7 hull gets killed by 12.7 darts just as easily as 10.7 ones.

1 Like

It’s not just a t90m hull, it actually has more armor than the t90m hull. Kind of crazy right.

Yeah and that 12.7 hull doesn’t even face 12.7 tanks, since it’s 11.3.

It should be 11.7/12.0 so u can bring the Pantsir-S1 and don’t be facing 10.3 tanks with DS capabilities.

1 Like

I guess the TT one can be 11.7.

It should be already 11.7.

The premium one will stay at 11.3 due to poor survivability (3 crew members only).

Nothing about what you said is going to keep the BMPT from being horrendously overpowered until they fix the damage model.

otomatic is a trash spaa

Its really not OP at 11.3.

1 Like

Yeah, it is. Damage model still fully survives shots from all directions that makes no logical sense. It still blinds you the second the user driving it understands you exist. It still frontal pens things it shouldn’t. It still has better armor than the T-90M at 11.3. Belongs at 12.0 or 12.3 in current state.

1 Like

Not really comparable to something like a main cannon which has already returned you to the spawn screen once you are hit.

???

Anyways, BMPT has:
Poor mobility
Awful reverse
Poor gun angles, especially in cqc where its tall profile and terrible depression cannot hit the barrels of a point blank enemy (hilarious honestly).
Poor armament (30mm APDS struggles with many opponents, lack of ATGMs, and good ones at that.)

Yeah it has good armor, but the second someone decides to aim at your weakspots (idler wheel, driver port, lfp, below ERA), you are gone. Armor is really its only gimmick, bar the crewless turret which could be addressed.

No? Autocannon BMPT has very fast turret rotation and can instantly start blinding you the moment it knows you exist. Somebody firing back at the BMPT has to aim at precise points on the tank to do damage.

I guess you haven’t played the BR range. Play any MBT that isn’t a russian MBT at the BR. Go ahead. Play NATO. Find out what that 82mm APDS can do frontally to basically every NATO tank.

Listed the same thing twice. It’s forward mobility is not bad enough to care about.

Never seen this happen once. In fact they often get gun depression on me when coming over hills.

Fully untrue. 30mm easily disables most nato tanks frontally. Especially in downtiers. ATGMs do not fail to 1 tap if the BMPT has a brain.

Nah, not how reality works. All of these “weakspots” are just the only places you can penetrate. They NEVER guarantee damage. I have OFTEN hit these “WEAKSPOTS” and did zero damage.

1 Like

Meanwhile 10.3 and 10.7 getting uptiered to face the BMPT… ☠️

Which is better than being outright shot by main cannon. Don’t get hit. Literally. Except vs BMPT you can actually take a hit because 30mm APDS is not penning many MBTs frontally.

Its forward mobility definitely gimps it when getting to positions compared to something like 2A4 or M1.

I have. And also never had them get gun depression on me cresting a hill.

Barrel/tracks aside, it can pen the uh
M1
Type 90/Type 10
Leclerc/MSC

Atakas are quite dog and often take multiple hits to kill, especially due to them being ATGMs and inherently struggling to hit where you want them to. BMPT only having 4 + 4 significantly cripples its kill potential, and late game when it has used them up, its entirely fodder to an MBT who can aim.

And I have 12 minutes of youtube footage showing how these kill nigh every time. I honestly cannot remember a single time where my mentioned weakspots failed to kill (Below ERA, driver port, LFP, idler wheel) or cripple (turret ring/driver port).

Except I have. Since Feb 19th:


Unfortunately statshark sessions got nuked from Jan 24th to Feb 19th, in that time I exclusively played NATO vehicles as well. Hell, I stock grinded M1 with 0 kills up to basically spaded, and had no problem facing BMPT with M735.
image

No, it isn’t. I often take immediate disabling damage that eliminates my ability to fire back either because he instantly deleted my barrel or because he destroyed my breach or even because he penetrated an optic hole and killed half my crew.

I’'m sure this is super easy facing the BMPT, a vehicle that can hold W around the map and get 7 kills doing so because it takes infinitely more effort to kill than to play.

Every. Single. One. Of. My. Nato. MBTs. Can. Be. Disabled. Frontally. At. That. BR. Or. Below.

I own most NATO MBTs. Do the math.

What did this user do wrong?

https://www.reddit.com/r/WarthunderPlayerUnion/comments/1rs3u34/no_hidden_anti_bmpt_agenda_today_jsut_straight/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

1 Like

Whereas with a 125mm APFSDS… you would be dead. Wiggle your barrel, works wonders, especially with how they increased barrel health and APDS already struggling with angles.

Very easy actually.

False though, bar the barrel and tracks.

Why is he aiming for the superstructure 3 times.

Too many bmpts also bad, we lost this match lol grb is like mma, bmpt is someone who throws jabs without OHKO power, we need vehicles that excels at different things to do well, some have pillow fist and some has OHKO power (mbts)

1 Like