10% game booster for each respawn

A lot of people complain about 1 death-leavers, especially on this forum. I’ve thought of an idea where, as an incentive to not 1 death leave, provide 10% boosters into the game for each respawn. In the situation someone doesn’t die all game (ends up with 0 deaths) or just in the situation that one plays all of the game with a small amount of respawns needed, provide a base booster calculated by time played and number of respawns. Just an idea I’ve thought of, but if you think this could be viable provide suggestions because I’m aware this idea is far from perfect.

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In before people bring like 3 reserves to get 30% booster than spawn their premium.

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It could end up working really well, but I could also see where it would end up abused

Either way, Gaijoob won’t give us this especially after the research bonuses’ addition was suboptimal

You already pretty much get this in the time played bonus/award. But yet, that doesn’t fix the problem…

True. You can get way more rp from longer games.

Although i feel like most players dont know of this change.

if this mechanic would be added, i would suggest a 1.0 BR under the max br in the lineup to get this booster. so, if 11.3 is the max, 10.3 could add 10%.

My opinion is that there will be no “fixing the problem.” Gaijin has incentivized this behavior for years and so why would they punish 1 death leavers. Im trying to be slightly optimistic

I’d rather people reevaluate their lives and actually think about others and stop being selfish.

Simple answer:
The average ODL uses a premium and premium time. For him, any RP booster seems to only have 1/4 of the face value. Do you think he will respawn for 2.5%? I don’t.