0.7+/- BR spread change

@_Baum A maximum of 4 players can be the top BR in a match, irrelevant of how many players there are. It’s a hard limit like the 4 bomber limit.
Everything is 4 because of the squad amount: 4.
If the squad amount was more than 4, the limit of top BR vehicle players and bombers would also be more than 4.

Decompressing the match maker would be expanding the BR range, not reducing it.
Reducing is compression, expanding is decompression, that’s how mathematics works.

Decompression is faster and superior than copying the WoT matchmaker.

The limit is 8 per match. Not 4 per team

never said anything contrary to it infact it is exactly what i said

That is factually wrong as shown above. reducing items per set is increasing number of sets.
Items per set is BR range in a match while sets represent max BR.

Your hate for WoT is irrelevant, your hate and inabilty to understand math is not.
Learn math.

To exemplify what you just said:

2>4
That is what you just said.

+1 vote for 0.7 anyways

I think you’re lacking the comprehension to exactly what compressing the match maker would do……

You said decompress the match maker, that would allow even more BR range to be within a game, making full up tiers astronomically insane. IE: F4S in a decompressed match maker would see all the way down to 10.7 being at 12.0BR, and as high as 12.3BR within fox 3 reigns. (This would be a 1.3+/-BR spread)

If you compress the match maker, you have less of a range in the BRs you see within a match. IE: F4S at 12.0 would only see at lowest, 11.3, and at highest 12.7, meaning you’d stay within flair and chaff range, but you stay outside of the Fox 3 range. (This would be a 0.7+/-BR spread)

If you were to sit there and take every BR within every tree and decompressed the WHOLE tree, it would take months, if not years to do it correctly, Gaijin has already shown that through the expanding of top tier, it took way too long.

Editing the code for the match making system is exuberantly faster since it’s editing an already pre-written code without having to go fine tune every vehicles BR so that match making is still possible and people aren’t waiting for matches. (Tho this would be a problem in some of the very low tier matches which could easily be fixed with adding AI vehicles into the game like they have in Single missions and Dynamic missions where the AI isn’t exactly dumbed down)

I clearly don’t understand how you cannot see this being a far superior way of fixing the game.

And FYI .07+/- BR spread hasn’t been a topic in well over 3 months, since I posted it the last time. (The matching making system hasn’t been posted within a month, it’s always been about decompression, this is the exact opposite of that)

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@Weavis69-live
I told you what it would do. It would make balancing the game harder while requiring more work than decompression.

Most BRs don’t need decompression, in-fact at most 2 BRs worth of BRs need decompression… out of 12 - 14.
The most liberal decompression ideas on the forum are BR 16 [without becoming too decompressed], the more realistic ones are BR 15, and wait and see if compression still exists.

If you decompress 9.3 and 13.0 air RB that’s BR 15 right there, and F-4S doesn’t see F-15A and F-4F ICE.

You don’t need reckless ideas that weren’t thought out.

I would argue that it compresses in the fact that br changes would have a larger affect.

With a 0.7br spread, a br change of 1 step would change the mm for a vehicle more than with a 1.0br spread. Makes finer adjustments more difficult.

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Exactly.
4 units of separation is superior to 3 units of separation.
It’s the same as us arguing that 14 BRs is superior to 12 BRs.

Yet for some reason people think it’s okay to compress the match maker when it’s already perfect.
Just continue decompressing the final BRs, it’s less work and superior at the same time.

The problem with 0.7 BR matchmaker is that it only partially decompresses things, and not completely.
It would easily change it so that vehicles don’t have to face much tougher / weaker opponents, but doesn’t balance out vehicles that are too weak in one BR, but too strong in another BR.

For example, the KV-1E/B may be too strong for 4.0 (despite the 0.7 BR matchmaker) mainly because most 4.0s still struggle with it.
If it were to go to 4.3 in this 0.7 matchmaker, it would be too weak, as most 4.3s may be able to kill it, as well as the fact that now it faces 5.0s like the VK3002 and KV85.

Let’s take the XM803, MBT-70, and KPZ-70 as another example.

XM803 is 9.0 at the moment, whereas MBT-70 and KPZ-70 are 9.3.

XM803 is worse than the MBT-70 (worse HP/TON, and no 20mm), whereas the MBT-70 is worse than the KPZ-70 (less smoke grenades, worse HP/TON, 7.5s reload instead of 6.0s).

If the Matchmaker was decompressed to a 0.7 BR max range, vehicles that get exceptionally outdone (the 8.0s for the XM803’s case, and 8.3s for the MBT-70 / KPZ-70’s case) would no longer have to face them.
Equally, the XM803 / MBT / KPZ would no longer have to face 10.0s and 10.3s respectively.
That is pretty good if we want players to feel like it’s more fair.
However, the BRs themselves will have issues of inbalance, where one vehicle is too good for one BR, or too bad for the other BR.
The MBT-70 is objectively better than the XM803, but is objectively worse than the KPZ-70.

So you could either move the XM803 to 8.7, and the MBT-70 to 9.0 (which may or may not be fair for the 8.0s that now have to face the XM803).

Or you could move the KPZ-70 to 9.7 (which may or may not be fair for the KPZ-70 as it now has to face 10.3s).

The optimal solution to this is increase the max BR range such that the MBT-70 doesn’t lower its inferior version down in BR, but also doesn’t needlessly increase the superior version up in BR in the other alternative.

Let’s say all 9.7+ vehicles get moved up by 0.3 BRs.

The KPZ-70 would then be moved to 9.7 and would still face the same enemies in a full uptier as it was before. (The 10.3s would then be 10.7).
The MBT-70 would then stay at 9.3, and so it would no longer be at the same BR as the superior KPZ-70. This would allow it to no longer face 10.3s (that are now 10.7).
The XM803 would then stay at 9.0, and still be a lower BR than the MBT-70, and no longer has to face current 10.0s.

The problem with this is that 0.3 is not enough to decompress everything, so it may require a max BR range of 15.0 or something before everything is fairly balanced.

In the situation above, it would make it such that the KPZ-70 may not even have to face 10.3s, and the 8.0s / 8.3s may not have to face the XM803 / MBT-70.

With 1.0br spread, a one step change will affect the vehicles mm by about 29%.

With 0.7br spread, it will change it by about 40%.

That means that changes in br will have a larger effect and thus make it more difficult.

The 0.7br spread only “decompresses” by lessening the amount of vehicles you face, it doesnt provide a way to better adjust brs. In fact, it makes it worse.

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Increasing the match maker range doesn’t help either, as it would just make uptiers / downtiers more extreme.

So the only way is to change the BR range instead.

Correct.

I dont think that the spread should be increased or decreased. The max br being increased is the best way to go about it.

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Except it doesn’t need more BR change as much as just expanding the BR range where constant or at least twice a year BR overhaul is warranted. currently the problem is and always has been 1.0 range is a performance difference of about 10 research papers and 5 new technologies. cut down to .7 and the performance difference would not be very apparent and there will be less BR change request in this goddamned forum.

what is this supposed to tell me?

Increasing max BR range is best.

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this table uses GRB BR, I ain’t playin that filth. plus GRB is due for 14.0 anyway, nothing to do with 0.7, just gaijin fucking up GRB.

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Whether it’s for GRB or not, its effect helps any gamemode.
ARB wouldn’t be any different.

it does matter. GRB is compressed to shit especially on Late ww2-cold war BR. give it 14.0 with 0.7 MM range and it fix half the damned problem.

ARB would still have the issue of certain BRs having overtiered / undertiered vehicles that can’t easily be fixed with 0.7 BR matchmaker.

J35D is 10.0 at the moment, and has no flares.
If 0.7 BR matchmaker exists, it would still have all-aspect missiles from vehicles such as the SU-25 and A-10 / A-10 Late.

Now, we could raise those vehicles all the way to 11.0 / 11.3, but they would be utterly useless for grinding, since everything that it faces would have flares, and their flight performance (which is already abysmal) would become even more abysmal – making them even more easy pickings.

Or, alternatively, we could move down the J35D to 9.7, but that would make it one of the best 9.7s in the game.

The 0.7 BR matchmaker wouldn’t help this.
The only way you can help everything out is through max BR range decompression.

This would make it so that the J35D wouldn’t go down in BR, and it also wouldn’t make the A-10 Late the same BR as the J-7E.