There has to be a balance between realism and gameplay. This is unnecessary as long as their tanks are balanced for the BR they are at. If their armor becomes worse… then you can expect their tanks to go to a lower BR as well.
Besides, german late war tanks had a 0.85x multiplier (at least that’s the value I remember right now) for their armor way back. It’s been removed for good reason.
I understand frustration about it, but I’ve also simply come to terms that it won’t happen. Gaijin is resolute on not changing the calculator or formulas for basic AP rounds. Besides that, M82 is still a very powerful round, and the 90 mm cannon has the only “good” APCR round in the game.
The Panzer IV/70(V) upper glacis will provide ~164 mm of effective protection against M82, which means it can be penetrated well within 500 meters, potentially even at 800 meters. The lower glacis on the transmission is a lot easier to penetrate and M82 is actually strong enough to go through the transmission and kill both driver and gunner, potentially the commander as well.
Panthers and Jagdpanthers are more difficult. M304 can penetrate the UFP straight on up to about 250 meters in WarThunder, which is relatively small use case but I can confirm it works. It even deals decent damage.
The LFP can be shot with M82, and if you shoot below the transmission it will generally one shot, and there’s the machinegun port. Both of these shots work better for normal Panthers, as the Jagdpanther has had its armor reworked.
If you want you can shoot the LFP with M304. It will penetrate through the transmission since it doesn’t explode, and you can take out driver and gunner with a well placed shot.



