More concerned about the fact that you’re flying at 90m and still have to watch out for trees.
Lets agree to disagree :)
look at the last update presentation by dev on official WT channel:
And what I see TWO MONTHS later?
I’m not sure what you’re trying to imply here, these are two PC’s with different settings with screenshots taken at different times of day?
Like I said, lets agree to disagree. I think War Thunder looks pretty good for it’s age, and you don’t think so. That’s fine.
Look at deck texture
It looked like this when the game worked in a short period, ONE DAY:
Sorry, but I really don’t understand нow you didn’t notice blurry texture of the aircraft carrier…
By the way, half of objects, vehicles looks blurred this in game for me.
Yep. When it works…
who cares if it 100fps the human body can only process around 60fps
I do agree with you if you were to look at it with no prior knowledge you would say it looks pretty good
Gaijin should do work on low rez areas like the 190 and others but not in the middle of NO WHERE! on an air map ffs
-_-
↑ This is how textures should look when the game works as it should.
This is how game also looked for me, even on my old 1060! High res, and detailed!
Here are some two years old screenshots:
Spoiler
But now game is broken for months! I showed the screenshot from the dev’s update stream above.
Devs encountered this bug themselves LIVE and didn’t fix it yet!
Terrain textures load in very low resolution, other players camos doesn’t load properly, many things are a total blurry mess! It’s connected with VRAM leak, even 3090 or 4070 with a lot of VRAM or another hi-tier GPU owners experience this problem according to this forum and gaijin issues site!
Can I ask you to remake this screenshot in DX12 with max settings and at least 1440p resolution?
The industry standard for trees in flight games are lower quality than what War Thunder has, SIGNIFICANTLY lower.
@Loofah
Max settings gives you advantage over ULQ players.
@jspene
Infantry games prioritize map fidelity [not necessarily polygon count] cause you’re infantry.
War Thunder’s air maps are… air.
Ground maps have fidelity where the vehicles battle.
@Flash24rus
War Thunder does not look outdated.
Some textures could use a refresh [not increase in size], but that’s about it.
DCS is among the most unoptimized pieces of software on the market right now. 160GB with 70GB of mandatory liveries.
All for the fidelity that War Thunder has in maps, and diminishing returns for the aircraft cause you’re forced to download 4k textures on DCS aircraft when all you want is minimum viable fidelity.
Nothing blurry about this carrier deck, and all I do is play on the standard client. No UHD, and on a 4k monitor. [JPG compression hides details]
That is DX12 BTW.
Moral of the story, do not ask for mandatory 4k fidelity textures.
War Thunder’s already a competitive game in storage requirements, I do not want increased size just cause people want their tank or plane to have higher triangle counts with mandatory 4k textures everywhere.
“Get more storage.” No, I shouldn’t need 10 terabytes just because people are aiming for 200GB games.
Possibly optional, possibly paid; just not mandatory.
All I and arguably most people need is legible text in cockpits, and good lighting.
I want mud. I also want better snow and dust.
Not much less:
Game director of War Thunder doesn’t agree with you:
As I said earlier, I played with UHD client on a 1060 GPU and everything was OKAY. Then I got better GPU and played at 3K successfully at 100 fps.
Then after some update game broke. And after last two updates it became unplayeable with freezes and texture falls to ULQ.
Again, I’m not alone with this problem!
Are you riding a laptop?
Because it’s not a problem to add another $50 SSD to desktop.
I have about 4 TB of diskspace, 2TB on fast drives and this is totally enough for games.
Btw, 4K textures in warthunder are AI-upscaled HD-textures. That’s why you can’t even read letters on aircraft camos and weapons.
Thanks for proving my point.
All your points are null and void by saying “Just get more storage.”
I already have the more storage.
I don’t play just 10 games, and I don’t use my primary computer for just gaming.
There’s another 300GB of work files.
Also a screenshot of a dev client on a lower fidelity graphical setting is not “disagreement”.
As for your graphics issues: Windows [Operating System], drivers, etc could and would cause it IF your settings are maxed.
Windows corrupted file caused a game crash 2 weeks ago, repaired Windows and smooth sailing.
I’m running the 2nd? most recent NVidia drivers.
I can’t speak for AMD drivers cause no one in my friend group uses AMD GPUs at this time.
@Miragen
Legible text and high enough triangle counts.
What?! No!! That’s peak graphics bro, idk what you’re talking about. (This is sarcasm, don’t get triggered)
Sorry, are you drunk? Really.
Do you think they showed DX12 and Ray Tracing features on a “lower fidelity graphical setting”?
You can set ULQ by yourself and see that even ULQ textures have higher resolution than this bugged mess!
120 GB is far from big game today. It only means that such a big game with thousand vehicles and dozens of maps have tiny textures for all of it’s content.
ULQ makes spotting much, much easier. But it may not work at high tiers due to thermals.
@Flash24rus
120GB is a massive game.
The average game size is <50GB.
Just cause there are a few “Western dev moments” doesn’t mean that’s the norm.
Especially with DirectStorage, any size above 100GB is blatant mismanagement of storage technology, and above 50GB is a “minor” mismanagement.
Average game without tonns of vehicles and environments.
Game with thousand vehicles has to have a skin(s) for each of it. And if it is a decent hires skin, it can’t be 1 megabyte.