The industry standard for trees in flight games are lower quality than what War Thunder has, SIGNIFICANTLY lower.
@Loofah
Max settings gives you advantage over ULQ players.
@jspene
Infantry games prioritize map fidelity [not necessarily polygon count] cause you’re infantry.
War Thunder’s air maps are… air.
Ground maps have fidelity where the vehicles battle.
@Flash24rus
War Thunder does not look outdated.
Some textures could use a refresh [not increase in size], but that’s about it.
DCS is among the most unoptimized pieces of software on the market right now. 160GB with 70GB of mandatory liveries.
All for the fidelity that War Thunder has in maps, and diminishing returns for the aircraft cause you’re forced to download 4k textures on DCS aircraft when all you want is minimum viable fidelity.
Nothing blurry about this carrier deck, and all I do is play on the standard client. No UHD, and on a 4k monitor. [JPG compression hides details]
Moral of the story, do not ask for mandatory 4k fidelity textures.
War Thunder’s already a competitive game in storage requirements, I do not want increased size just cause people want their tank or plane to have higher triangle counts with mandatory 4k textures everywhere.
“Get more storage.” No, I shouldn’t need 10 terabytes just because people are aiming for 200GB games.
Possibly optional, possibly paid; just not mandatory.
All I and arguably most people need is legible text in cockpits, and good lighting.
As I said earlier, I played with UHD client on a 1060 GPU and everything was OKAY. Then I got better GPU and played at 3K successfully at 100 fps.
Then after some update game broke. And after last two updates it became unplayeable with freezes and texture falls to ULQ.
Again, I’m not alone with this problem!
Thanks for proving my point.
All your points are null and void by saying “Just get more storage.”
I already have the more storage.
I don’t play just 10 games, and I don’t use my primary computer for just gaming.
There’s another 300GB of work files.
Also a screenshot of a dev client on a lower fidelity graphical setting is not “disagreement”.
As for your graphics issues: Windows [Operating System], drivers, etc could and would cause it IF your settings are maxed.
Windows corrupted file caused a game crash 2 weeks ago, repaired Windows and smooth sailing.
I’m running the 2nd? most recent NVidia drivers.
I can’t speak for AMD drivers cause no one in my friend group uses AMD GPUs at this time.
@Miragen
Legible text and high enough triangle counts.
Sorry, are you drunk? Really.
Do you think they showed DX12 and Ray Tracing features on a “lower fidelity graphical setting”?
You can set ULQ by yourself and see that even ULQ textures have higher resolution than this bugged mess!
120 GB is far from big game today. It only means that such a big game with thousand vehicles and dozens of maps have tiny textures for all of it’s content.
The average game size is <50GB.
Just cause there are a few “Western dev moments” doesn’t mean that’s the norm.
Especially with DirectStorage, any size above 100GB is blatant mismanagement of storage technology, and above 50GB is a “minor” mismanagement.
Yes, cause storage efficiency matters more than the vehicle being as detailed as a Gran Turismo 7 car.
Is text legible? Yes.
Are the textures good? Yes.
War Thunder doesn’t need to be GT7.
World of Tanks is a lower fidelity game that takes up more storage.
DCS has as-fidelity maps with far worse storage efficiency.
And DCS’s Flaming Cliffs aircraft are as-detailed.
The game doesn’t need to be Starfield fidelity, it’s okay to be X4 Foundations [well, higher than X4].
It’s okay to make an efficient good looking game.
And I say this as an RTX 4070 user. If anyone’s regretting their GPU purchases… don’t push regret onto games.
Game size is a complete joke of an excuse anyways when we have a texture pack that is specifically for higher resolution textures and it still looks like literal ass.
I’d make sure your operating system is repaired, and your GPU driver is a known-stable one for War Thunder.
Fun fact, I had to run an August version of NVidia drivers until December because that was the last stable version until recently.
And correct, I haven’t used UHQ in years at this point.
The last time I used it was after my RTX 2070 came back from RMA, then a few months later I uninstalled it for more game space cause the textures weren’t worth it anymore for me.
I grew out of my “ooo high resolution” phase, and more care about the level of detail used for the resolution provided.
A lower resolution texture can be very detailed when made well.
As for Su-25T, it’s as detailed as the WT Su-25T.
I know, I flew both.
I stopped playing DCS because of storage and the publisher not paying their contractors over the CEO having a personal disagreement. War Thunder does everything DCS does except radar simulation which is a preference more than anything else; oh and clicky buttons on some aircraft, but I have that in X-Plane.
@Miragen
Try 100MB of storage saved per aircraft minimum.
As for Sagittario-Ariete’s cockpit, that’s what you get when the cockpit no longer exists in the original form and photographs are limited.
It’s still legible, and that’s all that really matters.
Man, I tried everything for the last 2.5 months…
My last resort is going to win11.
I’m on 10 now and just don’t want to reinstall all my software.
The only game I have problems with is the WT…
My problem is that game becomes blurry mess even on standart client (I’ve already tried it) with dx11 and any settings and resolution.
Looks like VRAM leak after 1-2-3 battles. Or even after changing vehicle camo or going to test flight and returning to hangar.