Thats entirely subjective, many people, me included, prefer the current system.
The top comments all being “okay cool, let me turn it off” should bring you to that conclusion rather quickly.
Opposing a toggle on the basis of ‘muh realism’ and ‘I want it so those that dont are wrong’ is peak forums moment.
At this rate, i am not even sure if i want them to even persue this mechanic any further if this continues to be the basis in which any discussion is held as the result is already getting predictable.
It’s objectively better in almost every situation though, your tank is much more mobile when one of the tracks is not braking constantly. The only thing you would lose is the ability to make sharp 180 degree turns at high speeds. But even that might not be true for every tank.
Also the current version had some very annoying bugs.
Of course this is only true if Gaijin implements it properly (not like the Leo 2s) and doesn’t view it as another tool to buff and nerf certain tanks as they wish.
I never opposed a toggle though. In fact I also want a toggle so people can see with their own eyes that regen steering is better
The core issue with the “objectively better” part is that you cannot determine this with any certainty based on the current implementation whatsoever.
There are too many flaws which, if fixed, would reduce the mobility you experience currently.
Stuff like speed/momentum-retention during turns, especially on sloped terrain is drastically overtuned currently.
On the contrary, friction/resistence during turns is virtually non-existent, resulting in an overall much higher speed-retention than there should be.
If anything, a final version will most likely be closer to what wheeled vehicles feel like (plus neutral steer ig), which also lose speed during turns but not nearly as much as tracked ones do currently, yet retain a worse turn-radius (still better than current double-diff. steering).
It would be pretty hard to make it worse than the current handling no matter how overtuned it is currently lol Because right now your tank literally stops after making 2 turns. So any speed higher than zero is an improvement.
But it doesn’t make any sense to talk about what-ifs, currently the most important thing is to make Gaijin fix the bugs, improve regen steering for each tank based on their real gear ratios and then do another test. In it’s current form it was basically an Alpha version.
And then when it’s finished I wouldn’t mind making it toggleable for those who want to stumble around with the current abomination
If the implementation of a differential steering system is rejected, then there are grounds for removing neutral steering capabilities as well.
This is because neutral steering is a function fundamentally achieved through the differential steering system.
It would be asking for too much to want to enjoy the benefits of the system while avoiding the inconveniences associated with it.
Let me toggle on a hydromechanical continuously variable transmission for my T-90M so I can reverse at 70kph and neutral steer and another one to toggle the gun depression so I get 10* gun depression.
Only issue is from what I can see in testing the auto-shift down shifts at the bottom of the speed range for the gear rather then the top, which means the tank takes far longer to slow then it should and is constantly 1 gear too high for it’s speed while slowing.
Fix that, then add regen steering for all vehicles that actually use it.
I checked the datamine, and compared to the dev server, it appears that vehicles equipped with double-differential steering systems have been reverted to the clutch-and-brake setup.
Yes please, idc if it can be toggled or not, it seems low speed/stationary mobility is mostly the same anyway. Type 10 can finally move while steering.
The biggest problem with top MBT gameplay is their hamstrung mobility. Leopard 2s, M1s, Challengers, and tanks like them play like glorified heavy tanks (with none of the survivability that entails) that force you to commit to one position to fight from instead of allowing you to use the biggest advantage they have over older tanks, which is their tactical mobility and their ability to relocate and cover ground quickly. Almost all tanks after early ranks will benefit from this change, and there is all the time to adjust it and change parameters to improve the driveability of specific tanks that underperform. As modern tanks are now, they are worse to drive than tanks of previous generations. If you absolutely need to make a tight turn, slow down.
To the type of player that believes that making top tier tanks more driveable and faster to play is a bad thing, you always have the option to not play top tier.