From the feedback I’ve seen in a variety of places, it seems like by far the most popular option has been for regenerative steering to be added but toggleable.
I hope that gaijin listens to the community and implements it like this, at least initially. This gives us the best of both worlds and keeps everyone happy, even if it isn’t the most realistic option.
If after it’s added people then later want a full rollout of regenerative steering to be non-optional, hopefully gaijin can consider that once people have got used to it.
This is just ridiculous, toggle what, its not a control mode, a limiter or something, its a physical transmission limitation, do you want to toggle a type of transmission?
Now every time gaijin adds something I want to ask for it to be toggleable, just for lulz, “can we make new bomber survivability toggleable? Like I want to toggle it off and not play with durable bombers, thx” :P
“I am used to fragile bombers and they will ruin my game by being broken”
It never stops to make me laugh. War thunder is arcade mess already. Unrealistic selfie stick, unrealistic markers, unrealistic red zone, unrealistic invulnerability, unrealistic shooting with your mg through smoke giving you information about enemy you can’t see and hit camera…
We are playing a game where you can magically revive your crew members just because you drive into a white circle drawn on the ground… i dont think this level of realism breaking is a big issue
The key difference here is that clutch braking for every tank in the game is already in the game, adding a toggle is still an overall increase in realism as people can optionally make their vehicles drive more realistically
What you are proposing would be an entirely new feature that is completely unrealistic
You say this as if your aiming is based entirely off predicting how they will move and not just a reaction to how they actually move, which is the case in 99% of instances
Do people have this issue in dog-fights where people use the AoA toggle switch? No, you just adapt to how the enemy is playing
automatic transmission changes nothing but adds a robot that shifts your transmission up and down. The gearbox and transmission is the same, its, as flying instructor, is a simulation of a pilot/driver’s job. He makes it automatically.
which is a switch that does exist? Contrary to “track brake switch”. That somehow changes the principle of your tank transmission.
Can I turn on swimming on any tank? Reversible transmission? Hydropneumatic suspension? Can I turn “like a tank” on any wheeled transport, not just french?
Your point was that you didn’t think players could deal with the movement style of enemies changing in an unpredictable way, not if it was realistic or not
So you must support all tanks ingame that don’t have automatic transmissions being forced to use a manual transmission, i assume? I mean that’s only realistic, you can’t change the fact those tanks had a manual transmission irl
Then they can play in ULQ mode where it would be acceptable and where grass is already gone. But the RTX 5090 player by your logic should not have this option.