Work-In-Progress: Regenerative Steering — Should We Add It? Try It & Leave Your Feedback!

Ah beat me to it :p, but yeah, I feel like this is the most optimal implementation

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Thing is… that doesn’t make sense from a “realism” perspective. Tanks can’t do both.
Instead holding A or D should cause deceleration because you are not adding power to the tank. Instead steering also produces full power, meaning you cannot steer and slow down!

6 Likes

I’m strongly for this feature. But as many mentioned above - it should be togglable, like the Hull-aim button.
If it will be togglable from the setting menu then it definitely needs some refining, like changes to the automatic transimission logic - when player press S it should drop greas not just engage breaks. Also breaks for individual tracks should work, because currently it doesn’t, I’m talking about this binds:
image

Currently those engage both breaks for vehicles with regenerative steering.

8 Likes

I would rather you can turn it on or off in settings. It doesn’t make sense to be able to use regen steering and normal steering at the same time, either type has tradeoffs so it’s silly to get the best of both worlds for free. The priority should be fixing the regen steering model for testing purposes currently.

3 Likes

This is great

People are not happy about not being able to do instant turns at high speed but thats not how tanks work

This is great step in the right direction and hope more tanks get it

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1 Like

Would be nice if you could actually test it on everything, not a select few

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Me with 37% packet loss

Why arcade lmao 😭

4 Likes

On/off toggle is the must

2 Likes

It is cool, but doesnt fit my playstile. Should br toggleble

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Yes it should be added as a perm option since it is realistic if i am not mistaken, though it should be added to other tanks as well if they do have it IRL

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@Stona_WT Can the Video be changed to one that actually showcases regenerative steering’s benefits?, Pivot steering isnt what it’s made for, its for mobility on the move

also, Neutral steering as nothing to do with Regenerative steering

The video alludes to Regenerative steering being plain worse, when this is not the case

17 Likes

It should remain in the game.

As it is quite limiting for CQB maps, it should be implemented as a toggleable option though. Either as a slider in the settings tab or something more dynamic as in W+A/D → reg steering and S+A/D → hand brake steering

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In my opinion:

1- It should be polished a bit further (detailed feedback has been provided regarding the issues).

2- It should be made toggleable as to satisfy everyone’s needs.


But please, do NOT cancel it if there’s opposition or lack of understanding towards the mechanic.

Regenerative Steering is highly beneficial in every single circumstance that isn’t city street driving, and it is an absolute blessing to those of us who wanted more realistic Main Battle Tank controls.


A fair compromise would be this:

However, if a mixed/toggleable system isn’t possible, then I FULLY support the implementation, even if it takes driving more carefully on cities.


EDIT: Here’s a 13 minute compilation of me driving across the streets of Tunisia, Poland and Rhine with Regenerative-Steered Type 10 and EVEN Leopard 2, which everyone has acknowledged to have a currently flawed iteration of the mechanic that would turn much better at lower speeds when polished.

Since so many are convinced that “it will be impossible to drive across streets with Regenerative Steering”.

Also, it’s extremely compressed because the Forum has a file limit size of 60 MB, so had to assassinate the videos to be able to upload them there, hahah.

7 Likes

Out of a 6 minute long video that I made driving across Poland, you HAD to cut it off to nitpick 1 minute worth of specific moments?

And, of course, you refused to even reply to my video showcasing Type 10’s regenerative steering, which has ZERO issues driving across streets: after which I DID point out that Leopard 2’s current iteration was suboptimal but Type 10’s configuration was much better for cities.

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Make it toggleable or do not add it at all. I understand regenerative steering is beneficial when maneuvering on large flat areas but it is too much of a burden in CQB maps or tight spaces.

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From what ive seen, yeah for adding it. But as I understand it, driver can still apply brakes to one track only, effectively what we have now. So best option would be as others pointed out, to have it engage under specific condition only, such as when holding W+A/D together, whereas only pressing A/D would give us “current” turning.

2 Likes

That single minute shows the issues you ran into just during a test drive (with no teammates or enemies around). I can only imagine how bad it’ll be in actual matches.

What do you mean I didn’t reply? I literally told you that I don’t want to sacrifice the maneuverability of 99% of MBTs in the game for the sake of a couple of Type 10s. Though overall, I wouldn’t mind if they added this mechanic exclusively for the Type 10s

Article explain this.
The video shows different scenarios, to show that some things will not change when regenerative steering is switched on.

1 Like