Work-In-Progress: Regenerative Steering — Should We Add It? Try It & Leave Your Feedback!

Keep it as a toggle on/off in the options.

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Why do you think gearbox should be modelled for every vehicle specific to its irl characteristics (gear counts, ratios, reversive rear gear, etc), pneumatic suspension should be modelled for vehicles that had it, engine horsepower should be modelled according to real numbers…

But steering is not what should be detailed for every tank specifically how it can turn? Like, we have a swedish cheese wedge that has a unique way of turning. Why not give everyone this option, if you want give everyone clutch steering?

Its a specific detail of transmission.

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Anyway, I’m tired of arguing with you guys. Keep ruining the game

Try learning how to drive, may prepare you for steering in the city. Your videos, on russian forum, show that you don’t know how to turn…

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Isnt this the person that tried to nuke the games economy lol

The way this mechanic is implemented in dev server, makes leopard 2s much worse. So currently I don’t want this mechanic in the game, obvioustly. My suggestion: Idk if this is realistic but can you make it so when you’re holding only A/D without W, the gear shifts down while turning so the turning radious becomes smaller. If it’s is possible, I’d like to test it out.

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Honestly, good argument.

I vote we remove steering entirely from the game, and just have static tank models that point themselves wherever your mouse is aiming. This will allow you to side strafe like in csgo, thus prioritizing FUN over REALISM because war thunder is a GAME!!!

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I think it should definitely come in some form but there do needs to be a few tweaks, particularly to things like the ‘phantom power’ that appears when trying to turn without also inputting acceleration.

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I want a toggle option to have damage or be invincible. I want fun, not sweat, duh.

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Poland mentioned 💪💪💪

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Can we also have a toggle for infinite engine power? maybe add like a nitrous booster toggle to each tank cause rn it’s too boring and slow

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This might honestly be a really good option. Would be nice if we got a few experimental ideas to test on the dev server like this one, the toggle button or the full on combined regenerative/clutch braking (with regenerative steering only holding W/S) maybe as their own test drive events with these control schemes implemented and then let people give their feedback on each one.

I just can see outcome similar to internal modules. NATO MBTs performance gonna decrease at close distances while eastern MBTs gonna get shorter stick allowing them turn like before. And another wave of whining will start. Unless there similar system in Russian/Chinese tanks

There is, iirc, I saw someone mention this on russian forum.

Devs should just implement it for every tank that had it and we could see that on different tanks. From ww2 to modern, in different tech trees.

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It’s pretty funny that knowing how to drive a car will be required for the game in the future (or rather, if they actually add this mechanic to the main servers).

Just out of curiosity, do I need to graduate from flight school to play a battle in an F-16?

Or common sense. That to turn right you should not lean to the right and lick the corner. Only to realise that to turn you have to drive past that corner completely and only then start to turn.

You should lean to the left and start steering earlier, so your “turn radius” will make you go just past the corner.

Ever tried that mafia racing mission? :P

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Maybe that will improve people’s driving skills or lack there of in my country

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Coffee Break

Why was differential steering sought after? It was because, as tank weights increased, steering via the “clutch-and-brake” method became impractical.

While it might be hard to imagine given the experience of games like WT, real-world tank running gear is actually quite fragile. Clutch-and-brake systems were fundamentally designed with pivot turns in mind; however, as tanks grew heavier, performing a pivot turn while in motion began to risk unavoidable, catastrophic damage.
Furthermore, while clutch-and-brake systems do allow for wide turns by design, they are terribly inefficient because they rely on brake slippage. As tanks became heavier, engine power margins shrank, making inefficient wide turns a significant problem.

Both the Eastern and Western blocs devised methods to achieve “efficient wide turns.” In Western Europe, differential steering systems became the standard, while in Eastern Europe, “geared steering” systems utilizing planetary gears became the norm—trends that persist to this day.
Clutch-and-brake systems also suffered from the drawback of making it difficult to predict the vehicle’s path. The relationship between the amount of braking applied and the resulting degree of turn was not fixed; it fluctuated based on factors such as road conditions.
This extended crew training times and increased the likelihood of accidents while on the move.
In contrast, differential steering and geared steering systems are designed to make the vehicle’s path much easier to predict.

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It’s difficult to downshift for tighter turning at this time.
Letting off acceleration keeps it in highest gear for a while.
Tapping brake doesn’t downshift.

Outside that, I’m loving it.
It’s what’s needed.

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This, Gaijin, pls fix automatic gearbox. With manual new steering is wonderful, if you know what to do. Just make automatic not that slow and inert…

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