With man-in-the-loop guidance in the game there is now no reason not to include mmW radar seekers on Brimstones and Hellfires

Title. When the Brimstone was originally added, the devs claimed that the mmW seeker would be too OP for the game. Nevermind the fact that they had already added the KH-38, which is essentially just as good or better in most conditions. Now with Spike-LR and LMUR, they’ve added even more advanced missiles than Brimstone or Longbow Hellfire. The time has come to add mmW guidance to the game.

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If this feature includes a lot of brainless accidental TK’ing. No thanks

Not only that but since we also have LOAL on aircraft (GCS-1) and the ability to lock munitions to certain modes (clusters to air battles) there’s no reason anymore to deny MmW guided weapons on the argument that it will affect ground battles.

Comparing mmW and MILT is surreal

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Only lock Ships omg

WHY people talk about things they know nothing about?

And? It is still a LOAL munition, now that the guidance type is in the game it’s completely reasonable for people to want other LOAL munitions.

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?? LOAL munition only for Ships , super op for ground. Comparing Brimstone mmW a bomb that only locks onto ships is insane

I don’t see why MITL would be the reason to add the mmW seeker, and not the LOAL Mechanic on the GCS-1 that just got added, that’d function the same except with radar guidance instead of IR guidance. I’m assuming GCS-1 is their way of testing it (since its quite limited, only being able to lock ships), and assuming that Cluster Munitions being restricted is their way of testing gamemode restrictions.

But but but, it is completely comparable on it, you can quide 1 missile at time, and on mmW you could theoretically just shoot all brims on certain postcode and get hits , either on dead, own or enemy vehicles. And let’s not forget how big threat enemy sovetsky is in ground games, so that LOAL ir bomb is going to ruin every GRB game.

( yes sarcasm is very strong in this one)

you kid but i really wanted ground/tank guidance on the GCS-1 :(

It would have been cool.
But imagine having only 1 bomb in game having that would be bit too much.
And gotta admit, I’m not fan of adding it, especially after we got option to mark drop spots on minimap in GRB , all you gotta do is place 9 marks, takeoff and just ripplefire all away on designated points and start fishing.

I understand the balancing issue it’d cause, but it would’ve been really fun :(

Yeah…
I’m more disappointed that clusters cant be used on GRB , where those would actually belong. ( Yes I want tornado carpeting half map on useless little clusters )
And that IR LOAL would be more usefull on nuclear thunder, and not game breaking as in GRB.
Especially if they want to test that LOAL, giving it only against ships sounds quite opportunistic way to actually test it :D

One of the core arguments they made back in the Tonka GR4 devblog was about Mode 3 Brimstones being too strong because the launch aircraft could attack without being in LoS of any SPAA that would allow it to fight back.

MITL allows for helis to sit behind cover and engage without ever really putting themselves in danger of the SPAA. (especially with 0 fixes to radar signatures for helis)

Now true Mode 3 would likely still be too strong for GRB and they could add an artificially nerfed version for GRB (very small search area) but I would prefer full strength for air modes and it be gamemode restricted, but Mode 2 would be perfectly fine and likely weaker than top tier FnF AGMs and MITL weapons we have in-game already. Especially if we were still limited to Brimstone 1s for some stupid reason

Ive tried using the CBUs in NE and I genuinely cant figure out why they are gamemode restricted. Someone with good aim with rockets pods are 10x more dangerous.

You mean, that someone who can just look rocket reticle on most jets… :D

Yup :D

give it 3 more updates and they will remove teamkilling completely since the avg skill of newgens is in the 20% range

200 MM pen * 150 submunition

Except they are hard-coded so that only a max of 3 bomblets can actually hit the target, and they dont really fall or impact like a rocket or small bomb does, so quite often the damage is in wierd places that does bugger.

147 rockets being fired into the same size area would be more dangerous than 1x BL755 being dropped (147 sub-munitions)