Yep
Ram II is under the wrong name of M4A5.
https://community.gaijin.net/issues/p/warthunder/i/rRjHUKbxG2sb
C2 Mexas is under the wrong name of C2A1.
https://community.gaijin.net/issues/p/warthunder/i/8t7WKUsLBizq
You’ve already got my main one, the CR2 stuff. But shall quickly breakdown all the others that I know:
Tornado (All 7 of them, both ADV and IDS accross Germany, Italy and Britain)
Spoiler
- Incomplete flight model: Missing leading edge slat code - This code is fully functional on the Mig-23MLD but has yet to be applied to the Tornados, resulting in a notable loss of performance. They are also not reviewing any bug reports pertaining to performance of the aircraft until its been fixed as the flight model will change radically if/when they finish it - main report can be found here
Tornado IDS Only (But still 5 of them Germany, Italy and Britain)
Spoiler
- Missing ground radar
- Missing 1200 chaff (600 per BOZ pod)
- Missing a large number of A2G weapons
- Missing cockpit functionality
Tornado IDS (Germany and Italy only)
Spoiler
- Targetting pod has the wrong resolution and is still gen 1
Tornado GR1 Only (So Britain)
Spoiler
- Missing 2x BOL rails
- PGMs underperforming
Tornado ADV Only (Italy and Britain)
Spoiler
Harrier Gr7 (Britain)
Spoiler
- Missing MAWS
- Missing 540s on 5x A2G Pylons
Sea Harrier FRS1 (Britain)
Spoiler
- Placeholder cockpit hud from Harrier Gr3 and missing all unique functionality for the Sea Harrier (radar gunsight and radar symbology) (Report)
Hunter F6 and Harrier Gr1; SRAAM (Britain)
Spoiler
SRAAM has been buggy for a while and barely usable but also a lot of outstanding performance reports that they have been working on a total overhaul for for about 8/9 months
Sea-Vixen F.A.W MK2, Lightning F6 and Lightning F.53; Red Tops (Britain)
Spoiler
Like SRAAM, Red Tops have been in a poor state for a while and also have a large pool of outstanding bug reports
Gripen C (Britian)
Spoiler
New aircraft, but i’ll throw what I know on here as im suspecting they’ll take a while to fix
- Missing BOL rails with Skyflash
- Missing centre-line weapons
Stormer HVM (Britain)
Spoiler
You’ve already got the main one, in that the StarStreaks dont work… at all. but also
- Low Intensity lasers; These aren’t modeled at all, resulting in LWR detecting the Stormer, even though they shouldnt be able to.
HMS Renown (Britain)
Spoiler
- Incorrect Draft, this makes her far more vulnerable to being ammo wracked than she should be
- Possibly some missing armour
All 15 inch vessels (Hood, Glorious, Renown, Bayern, Sachsen)(Britian and Germany)
Spoiler
- massively increased shell dispersal for “balance” meaning all are underperforming big time at long ranges.
That is all I can think off, shall post if I can think of anymore. Many of these i’ve been waiting the better part of a year to be fixed
Good luck as well and this is a great project
thanks broski
all listed bugs added
The 3 cm Pzbrsprgr. L’Spur cince (think now) years, lost all its penetration (2mm left) and is still missclassified as I-T while it should be ApI-T (with He filler and APCBC modifier).
https://community.gaijin.net/issues/p/warthunder/i/rv6fXQFaVS17
https://community.gaijin.net/issues/p/warthunder/i/UtTjryAcWRrY
T26E5 is missing it’s historical armor. Add to USA list.
Solution: increase gun shield thickness to 279mm of effective armor
This needs to be doubled check but the Skink has the wrong sprocket wheel.
It has the normal Sherman one instead of the modified one needed for the Canadian Dry Pin tracks it uses.
if you can make a report for it, i can link to that above, rn theres only a header for the bug
Gaijin currently does not model functionality of AUX power unit on any vehicles.
Yea, thats a common missing feature of most modern things
- [Bug] All multi turret / multi gun vehicles where the guns are not physically linked (Maus two guns linked on a one mantle case) should have the guns aiming at the point where the main gun is aiming.
Spoiler
It happens that it’s not only the problem with tanks like SMK / T35, but also things like Sturmtiger where if you have the main cannot set to 200 meters range with sight distance control, the MG will be shooting at the max upwards angle because it’s linked with main gun/launcher elevation.
Separate cannons should be synced on target distance instead of elevation angle - Gameplay - War Thunder - Official Forum
- [Feature] Add aiming/shooting with turret gunners and additional aimed ordnance when pressing “C”/“free look” the plane.
Spoiler
Currently you have to change seats to gunner which is making a mess in orientation and often making you loose seconds when you don’t know where the chasing target moved if it’s not directly on your tail. Potentially add a toggle to this mode and some icon/status indicator.
Gunners control option when holding free look button in aircraft - Gameplay - War Thunder - Official Forum
- [Feature] Add a way for players using scouting drones to score points without having to jump back and forth for scouting.
Spoiler
A player focusing solely on drone scouting is valuable to the team, but is penalised for sitting and not doing anything because he is telling his squad where enemy is. Potentially it could be connected to SPAA as “idle” vehicles sitting on the spawn for them to have something to do while they are waiting for aircraft.
- [Feature] Battlefield-style radio command menu controls with mouse and dpad
Spoiler
Key bindings for everything are terrible. I play so long and I never learned to use that because those are additional keybindings that I’d have to have on my 10-keyless-keyboard. Battlefield had proper handling of this for ages, why can’t we have it made the same way apart of direct key bindings?
Battlefield-style radio command menu controls with mouse and dpad - Interface - War Thunder - Official Forum
- [Feature] Shell reload UI around aiming reticle for Large Calibre guns on Attackers like PBJ/Hs129
Spoiler
This was passed to dev already, but I didn’t notice it being implemented. Seems like something that may be simple to add because all of the components should already be there and it probably would all be on client side.
Shell reload UI around aiming reticle for Large Calibre guns on Attackers like PBJ/Hs129 - Passed for Consideration - War Thunder - Official Forum
- [Bug] Andryusha has broken sight distance control
Spoiler
After increasing the distance it starts to raise the launch platform instead of letting you have the reticle lower than the ground level. It should work the same as in Katyusha.
Community Bug Reporting System
- [Feature] Bring back Arcade SQB, but with forced bomb fuse time implementation from ground AB.
Spoiler
Arcade SQB was removed after most of the new squadrons weren’t playing for too long, and that was because few pilot squadrons were steamrolling them over and over again with bombs. Arcade SQB would make sense if there could be a chance for the matches to not be only about planes.
- [Feature/Bug] Make 88 mm VT shell fuse time to be set with sight distance control (mouse wheel)
Spoiler
Range finding a moving plane is useless. It was passed to devs already and Phly had like 2 or 3 videos where he talked about it, and it’s still not fixed. Again, it should be a simple fix.
- [Feature] Show some elevation angle/ground angle information similar to where the level flight angle is in the planes in first person view (plane invisible) in gun sights of rocket launcher vehicles.
Spoiler
Whether your target is higher or lower affects the trajectory of rocket projectiles, so there should be some information about it, and it’d be weird if such vehicles didn’t have some simple level indicator.
On some maps you don’t really know if sides of the map are on the same level or not.
- [Feature] Cull away objects in third person view that are behind the tank when possible
Spoiler
Remove geometry like trees and smoke from your own engine when you’re driving, so it’s not obstructing your own view of what you should be able to see based on what your crew can actually see in front. Often either running the smoke from your boat or tank engine when going forward is making you see nothing as well as a tree falling behind your tank can make stop seeing what is in front of you.
- [Feature] Include human factor into CAS vs SPAA balancing mechanics.
Spoiler
Complex topic - more info here:
CAS vs SPAA balancing through historical/realistic crew performance instead of vehicle/ordnance nerfs/boosts - Gameplay - War Thunder - Official Forum
- [Feature] Put Naval AB plane spawn system into Ground AB to solve Air Mission issues:
Spoiler
Most of us discussing the CAS issue in GFAB are on this approach IF there can’t be tank-only AB mode:
Use Naval AB aircraft spawning system for ground AB
Aircraft spawns in Ground AB - Gameplay - War Thunder - Official Forum
- [Feature] Show the amount of points required for nuke [Air Mission] in Ground AB Explicitly:
Spoiler
Simple fix, just show actual numbers required:
Show the amount of point required for the Nuke in GF AB Air Mission explicitly - Interface - War Thunder - Official Forum
- [Feature] Allow shooting like in ground modes for naval as an option instead of crew automatically setting the ranges.
Spoiler
The issue here is that the enemy vessel disappearing behind an island or in smoke is re-setting whole aiming system, as well as for some vessels it would make more sense if you would have exact tight control of where you want to shoot.
That could be expanded further and give top tier SPAA scouting drones too.
Makes sense to connect it with “idle” vehicles. It could also for example mean that we could have self propelled artillery with second ballistic trajectory as long as it’s not that simple to aim, to be somehow connected with drones in a way that it it’s not just mark yourself a target and shoot at it with sight distance control, but something more complicated like including weather conditions/wind changing for each shot, but that’s a separate thing.
EDIT: Because I forgot about these two:
- Solving spawn camping issue and some other spawn cluttering issues: Make the spawn areas not as one or two points, but as the edge of the map that is inaccessible to the enemy and not visible on their minimap.
Spoiler
-
Abandoned Factory example:
What blue team can see:
What red team can see:
-
Ash River example:
What blue team can see:
What red team can see:
Wallonia example:
What blue team can see:
What red team can see:
- Solving stock syndrome through scallable BR based on active module tiers:
Spoiler
Old example images made ages ago, but couldn’t submit them as suggestions…
The core idea is that either by enabling specific module you get the BR from this modules tier or even by buying it, it makes the BR being in this tier. For discussion, but idea is that you can have stock tank at lower tier before you spade it.
I really wish you would add option to disable auto horizontal correction from mouse-aim instructor, since instructor is forced to be on for mouse aim flying. How am i supposed to hit bombs to anyone, while on bomber view instructor autotilts my plane to level flying. This just makes me sitting duck to enemy AA :>. Istructor just messes up my flying more than it helps but there is no other option while playing on mouse, sigh.
You can turn it off
there is a setting in the menu for that.
toggle autopilot for bomber view or something similar