Because the radar of the typhoon allows for already incredibly strong datalink potential which makes up somewhat for the bad missiles it carries, that on top of the bonkers flight perfomance means that it can swueeze alot more out of those bad missiles.
F15ge/f18e cant do the same, aim120d to ef2ks would make them stronger but it wouldnt be as much of a difference as it would be on us aircraft in my opinion
No, my point was that if the Aim-120D’s were to be stronger than both the A/B and C5, and meant to be only on US platforms like the initial CM mentioned, it might have closed the gap more with the Eurofighter, the Eagles would still have worse FM and radar, but they’d hold an advantage in the weapon department.
If the Aim-120D’s are added to the eurocanards that can carry them, then I see literally no reason to play the US jets over them.
The statement that said “to boost the US performance” is basically already down the drain.
I’ve said you would need to shove better propellant to get anything extra out of 120D, not that 120D comes with new powdered unicorns to spread (managed) democracy far and wide. Or at least its not publicly known it does.
Two way datalink, with current seeker modelling of “ignore IOG+DL when detecting something” would be rather pointless and I can see Gaijin not changing that solely for gameplay reasons. Though US specific two way datalink as way of compensating absence of over the shoulder capability on US radars… might work, will cause screeching, probably will shit itself in actual live gameplay especially with randoms and obviously needs to be developed by Gaijin.
Second, there was snippet from manual or something acknowledging 120A/B being battery limited, with that limit gone, they were estimated to approach 250km “effective” range, which I guess means interception of non evading target when given excellent launch conditions. +5 motor already is kinda-known including propellant unless later upgrades/refits, 120D in game has further extended battery time to 150s, compared to 80s and 120s on previous AMRAAMs.
C5 could have been “unfumbled” by giving its pre-nerf AMRAAM AoA back, that would give C5s something to show for and would allow AESA Eurofighters to get missile upgrade, while US progress to 120D. Obviously mechaEurofrauds would have to lose C5, but that shouldn’t be an issue, as Gaijin has removed researchable upgrades from aircraft before. At the same time, AESA Eurofighters likely will go straight for Meteors when Gaijin decides to roll out next gen/dual pulse ARH.
there isnt true. but that will never happen before f22, of course USA sucks ingame, their main air dominance platform has not been added but all of its contemporaries(and even much newer) are, we all knew this wouldve happened eventually, with the mindset that f-22 needs to be added with other 5th gens, despite it being significantly older.
i repeat my previous statements, aim120d would be a bigger buff to american aircraft than eurofighters, because american aircraft have more missiles and need better missile perfomance to compensate for mediocre avionics and airframe.
which it likely got considering the extreme increase in perfomance, and the propellant perfomance of the time.
we simply need a way to override the seeker manually, sure it might involve some brain power to utilize but we need more complex gameplay anyways and having a manual override will help with many of the issues currently with datalink.
that sounds extremely unlikely, sure battery limit might have been a thing, but aim120a isnt reaching 200k let alone 250km with any speed even under absolute ideal circumstances.
dual pulse vs meteors will probably be one of the most fun metas we’re going to have if implemented properly, inherent to the design this will lead to an assymetric situation where you have meteor aircraft flying relatively low and dual pulse bros keeping their altitude, and the method of defense will vary quite a bit considering the drastic different in missile approaches.
that is in a ideal world where we get proper maps and proper seekers. i can see already the clownshow that is going to be dual pulse in the current meta, literally not even enough distance for dual pulse to matter.
on a different note now that theyre starting to include aircraft with extreme gimbal limits its time for datalink, extreme gimbal limits irl are extremely niche and not very usefull in most scenarios cause datalink exists, as such youre going to have a weird niche decision with aircraft design be dominant cause its counterpart for china, europe and the us isnt modelled, hell the ussr was pioneer in datalink tech.
its not like this would be that advantage null as it would mean those aircraft are more valuable insofar as providing radar coverage
depends how you interpret “better hobs perfomance” it has essentiall no launch limit. so as long as the missile gets a radar track its going to be able to shoot. but also i feel like i need to point this out, assuming no maneuverability changed from aim120a to aim120d, or even a decrease, aim120 irl does not pull as bad as it does ingame, the aim120 being a brick is arbitrary balance by gaijin, it shouldnt pull as much as pl12 obviously as its smaller and has smaller surfaces, but how little it pulls ingame is insane
We don’t have big enough maps nor I have knowledge how to set up custom missions with custom missiles + radars to find stuff at 250km+, but in statshark, 120A/B modified with time and range limits lifted, when given 2000kmh TAS and 13km alt for launch conditions against 1000kmh TAS/10km alt target, they do reach it and with usable amount of speed left. Probably wouldn’t work in game mostly due to constant overcorrections induced by the server (missile twitching mid flight).
One would assume dual pulse missiles would ignite their second pulse to optimize speed at moment of impact, so any close-r range encounters should result in missile burning off all propellant in one go.
a dual pulse missile at short medium ranges would have a marginal difference in perfomance over conventional single pulse motors. the BIG difference with dual pulse is the second Pulse igniting at high altitudes
I thought at short ranges the dual pulse motor would ignite during the terminal phase making them far harder to kinematically defeat and giving them a much higher impact speed.
Depends on the launch conditions, if in something a little on the slower side, like an F-16 and firing at lower alts and maybe at only high sub-sonic speeds, even something like a C5 is probably going to be a bit on the slower side by 15 ish km. Something with Dual-Pulse would be a lot more dangerous.
I usually fire C5s at Mach 1.5+ and at high alt and still rarely actually fire past 20-25km
maybe but thats stretching the credibility a bit, worst case scenarion on a outdated aircrame with outdated missile.
limiting factor in game isnt kinematics usually but seeker perfomance
It will be the best f15 in the game
DOA no, but good nope(still better than the f18e that is what DOA looks like)
But if it really gets more missiles and maw it would be a welcome upgrade