no its not decent. look at virtually any missile in the game firing in real life they handle NOTHIGN like they do ingame. yes mass intertia et cetera et cetera are a thing but they are accounted for in most modern missiles and the definetly dont act anywhere like they do ingame.
the way they used to handle was ironically more realistic despite being technically less realistic
Shillelagh missile firing and guidance minute 01:00:
in these two you can see little to no DIP when firing AND a very stable missile. no overcorrection weirdness because the missiles stays on target as soon as it fires instead of flailing like it does ingame.
Very much the same thing for the tow and tow 2 missiles they both dont fly as well as they should
this is not cientific at all but it doesnt really need to be considering how outrageously bad it is ingame, not only is the way they behave in flight fucked but in game the missiles cant even follow the reticle and just lag behind which makes it even worse at distance, compare that to older flight model missiles like the tow 2b and swingfire and it behaves alot more credibly, you are right that the missile are technically more realistic but they dont actually behave in a way that is conducive to real life
you can see that kind of flying in alot of missile it really just looks unstable but it really isnt, ive seen tons of stugna p and kornet footage they always tend to be pinpoint accurate on the reticle despite seeming unstable in fligh, i think it has to do with the spin stablization, i wouldve posted it but im not sure its allowed on the forum, ive also seen plenty of tow footage and that is always very smooth and im pretty sure it doesnt spin
ATGM when it was first released was great, it literally just fly straigh no smoke, no dip, no upward adjustment, whatsoever, moreover it can fire while moving. ATGM should revert to that state
Pretty much every video you can find of any TOW being fired has the ATGM maintain altitude the entire distance with no dip at all.
Meanwhile with the Bradley’s launchers you are liable to have the ATGM drop into the floor before it suddenly pops up in game which is flat out a myth that came to be during the Gulf War due to TOWs that failed on launch popping out from the launcher and falling into the ground.
Meanwhile things like the Kornet have no such issues and fly straight and true without issue and still remain the only ATGMs that can be launched while moving while other ATGMs with identical guidance cant be. And no the Kornet’s launchers are not stabilized, they function in an identical manner to the ADATS’s launchers currently by the latter cannot fire on the move but the former can for no actual reason.
Omitting the fact that the TOW-2B’s actual warhead performance has been laughably inaccurate for years now, gaijin willingly forgets there is two warheads in the TOW-2B, the current ATGM performance is a travesty, going back to the prior version and actually building a viable system is needed.