Why some missiles have an exact value where others don’t, on the G load?

While scrolling throgh old reports of the community on Gaijin.net // Issues, i stumbled on a “strange case” where the report on the incorrect overload of the AIM-9L ( AIM-9L Incorrect Overload // Gaijin.net // Issues ) wasn’t getting accepted with this explanation given by the devs.


Given this explanation they would theoretically adjust the value of a missile G load by rounding by defect for reason that they don’t explain in the report, but that’s just not true, as seen on other missiles in game, where they don’t round up the value of the G load in the statcard.

Examples of the exception

War Thunder Screenshot 2025.04.15 - 14.04.54.99

War Thunder Screenshot 2025.04.15 - 14.07.28.16

War Thunder Screenshot 2025.04.15 - 14.05.43.01

War Thunder Screenshot 2025.04.15 - 14.03.13.97

My question is: why some missiles have an exact value where others don’t, on the G load ?
Is the value in game different from the value on the statcard and if so, why don’t they just write down the maxinum theoretical G load instead of a close guess ?

1 Like

So that’s It, no real answer.

The rated G load is at maximum speed of the missile.
Below that maximum speed it will pull less Gs.

Have you read the post ?
In the post im saying that im trying to understand why some missiles have the exact max G value they had in real life (on the stat card) while others don’t.
The missiles that don’t have the right value in the stat card didn’t receive It ,not for a balance reason but for a reason told by the moderator, that doesnt aply to all missiles.