As long as player hit another player, all players can no longer connect to the services. Is that a bug?
custom mission link
https://live.warthunder.com/dl/81829757627e84db8e14c4ebd05f9183fc63ff5c/
custom mission link
https://live.warthunder.com/dl/81829757627e84db8e14c4ebd05f9183fc63ff5c/
I’m probably wrong but I’m going to assume that its bc you are the one they have to keep a stable connection with.
Do we know if custom games rely on any form of hybrid networking models?