This point about costs is essentially a false comparison. There will always be something more expensive, just like how racing is more costly than golf. If you ask a golfer about their expenses over the last 10 years, they’d likely spend a considerable amount on equipment, courses, and tournaments—but that doesn’t mean golf is unreasonable compared to other hobbies.
Similarly, just because other activities or games might be more expensive doesn’t justify the excessive grind in War Thunder. The real issue here isn’t the cost itself, but whether the time and money invested in War Thunder are actually providing a reasonable return in terms of enjoyment and progression. If a game demands hundreds of euros and thousands of hours, that’s a problem on its own, regardless of what other activities might cost.
But i dont need all trees, and since i got most of my stuff F2P id even say i didnt really need any premiums. Even more since the new top end is just copy paste so i can skip the brits for example.
But during my time i had my moments of fun, making that part of the money slightly less wasted than the rest. It isnt just grinding all day long but a lot of enjoyment in between. In other games the content just stops at some point and i never touch it again, and the hours of fun/spent € is similar if not better in wt (if i would have only spent the 400]
yeah i often find myself looking at one shiny vehicle exclusive to a tree, before embarking on the grind again. But looking at the forums i get the impression that most players only play one nation lol
its kinda bad to let the toptier aircraft rot when you spaded 90% of it bc it is the only rp bank you get for getting more rp to grind for the new vehicle
In general playing toptier is only viable for playing your favourite jet(f-15, ef2000, rafale,su27, etc…). Toptier does not give you the most sl(8.0-10.0 has the highest modifiers), the rp you farm is in especially for smaller nations pointless(sweden, japan(thai tree is shit and has didnt add much for japan tree),germany) bc there is only 1 viable aircraft for air and ground. So the rp you farm is useless. I think there are 2 ways of implementing such system for more rp relevance.
1st remove the inefficient research after reaching the end of 1 line and implement the rp bank for this nation(certain amount)
2nd you can choose after buying the last jet in the line if you wanna search the old vehicles or use the rp bank…
Its an interesting point. I get thousands of RP everytime I play. Most have no use. They just vanish, if the TT is completed. Would be nice if they could be stored. Or maybe get changed into SL or something.
The RP situation is appalling, they casually add millions upon millions of RP per update, primarily through copy paste garbage, refuse to folder things and trees get massive.
We also have 10 trees at this point, we’ve gotten naval trees, helicopter trees and all trees keep expanding.
But we still get RP as if the game has 1/10th of the content, if the RP had scaled with the rest we’d easily be getting 5 times the RP or more, yet we still get this pitiful amount.
And then we’re supposed to be happy with this dumb skill bonus as if that even makes a dent in the absurd RP requirements.
You could easily cut all the RP requirements for this game by 50% and the grind would still be stupid.
Playing for fun and wanting meaningful progression are not mutually exclusive. War Thunder is designed around research and advancement—if progression didn’t matter, the game wouldn’t have a tech tree system to begin with. The RP Bank doesn’t take away from playing for fun; it simply ensures that the effort players put in continues to have value even after they’ve completed a tree.
Besides, Gaijin already recognizes this concept in Enlisted, another game they publish, where excess RP is stored for later use. If it’s good enough there, why not here?
Enjoying the game shouldn’t mean accepting wasted effort. The RP Bank just makes War Thunder more rewarding for long-term players without changing how anyone chooses to play.
They can come up with more premium features like different levels of VIP privilege, example: super VIP that can opt out CAS modes in ground battles, you bet you can turn some of those 80% freeloaders into spenders. And also do rent-a-vehicle that let players rent the marketplace items like IS-7/E-100 for $10 per day or something, you can even use this method to temporary make people pay for the tech tree vehicles they hadn’t researched. lol
I mean, other than they enjoy playing the specific vehicles. Just because you have unlocked all the vehicles doesnt mean you never play that nation again until something else to unlock.
I have 69 million convertible RP that is my RP bank. Its free to accumulate but cost GE to withdraw at an absurd exchange rate of 1 GE to 45 RP. I really think this should be increased to 100 Rp to 1 GE
If they added a free RP when a new vehicle comes out, they loose revenue on people who buy GE to unlock the vehicle right away, and loose time of people playing to grind out the new vehicle. This game is only around to make money. All the stuff we love and hate about the game is due to money. Making it easier to get brand new vehicles would hurt the income of the game. Unless you want top tier to be all premiums they have to get money from someplace to keep pumping out content.
I also never fully understood that “completionist” mentality, they make it sound like every time they play the game, they absolutely have to make progress or something, for me that is surely not the reason I play the game lol