They still had very weak construction. Didn’t one get taken out by a BAR?
Resistance to damage and structural strength are very, very different things.
Because its “ZERO” G obviously.
pretty sure someone lost a heli to an arrow in the amazon (think it was civilian though) and F-22 raptors had a min operational alt of 10,000ft in Iraq and Afghanistan because they where worried a single AK bullet would drop them from the sky.
that’s not to say any of those are bad air frames… just that it doesn’t take much to destroy something if you hit it in the right spot.
its a relatively slow aircraft
no, zeros were know to compress more than other props at the time, and yet in game they dont compress at all
As I said, this is a factor with most props in War Thunder.
There are very few props that compress as they should. Corsairs and F8Fs are coincidentally among those few that compress correctly.
Don’t they go hand in hand. I mean an A-10 is structurally pretty solid right? And it can take a hit
kinda it should but in game it kinda just gets shredded because of how damage works
Woah, who could’ve guessed that a plane entirely made around turn fighting would be good at turn fighting, unbelievable thought.
Also literally just looking at that wing loading will tell you why it can turn so hard without ripping., also the total weight. The A6Ms are putting less stress on their wings at 15Gs then those others are putting at 10, lmfao.
No. The Hellcat and Corsair were very solid, but the ‘manual limit’ was 7G, imposed by the Navy.
The Zero was designed for ~6G (numbers vary, I have seen that claim be made for being w/ drop tank and 7G without), with a 2x safety factor instead of the normal 1.5x you usually see - ex. P-51D with 8/12 G respectively.
WW2 pilots were generally limited to 6G anyway without a G-suit, very few exceeded that.
Obviously if you put more weight on it, that number will go down. This is true for any plane, using the P-51D as an example again, at max takeoff weight those dropped to 5.5G safe and 7.7G ultimate load factors.
Speaking of the P-51s, the B models had issues when pulling out of a dive at high speed, high-G, and rolling. This pretty much caused the tail to implode due to asymmetric forces and was later fixed.
By the way, you should check the italian C.200 and C.202 fighters. Some go up to 16.5 G limit!
The WW1 event planes seem to have 20G+ limits.
B-239, F3F, Fokker D.XXI, 190 A1, G.50, most of the Harriers, some I-16s, all have very very high limits too.

Bruh leave that thing alone bruh , it can be easily defeated so it pulling more G is not that big of a deal when you can easily clap it out of the sky . Gaijin already found excuses to severely uptier it , don’t make them find another excuse to uptier it again lol
Bro , these things are so easy to defeat yet dumbass players try to turnfight it and end up complaining on the forums only for gaijin to find an excuse to severely uptier it . Most of the zeros have unfair br and are literally outclassed. Iam saying this as a Japanese main
Then why not add the correct elevator power loss ratio, so that A6M performs like IRL? We already see most of the Japanese airframes to have little Mach effect, and with an elevator power loss ratio of only 1.8 on A6M5 is absolutely broken.
They should compress above 200 knots just like in real life, and downtier it by 1.0-1.3, the A6M5 should be at 3.7 and A6M2 at 2.7.
Pizza planes.
Zero and biplanes are the only one to take advantage of high G though.
Gaijin won’t be looking at this tree since they have uptiered it so much that only experienced or dedicated players mostly play it .
Very few aircraft in this game compress the way they should. 109’s can also pull out of 650kph dives like it’s nothing. They used to do compress very well but then whining players stated they couldn’t BnZ with them and now we have these Frankenstein flight models.
Probably because Gaijin doesnt give a shit to low tier atp and is just gonna keep their wrong data for another decade.
bf109s were assigned with elevator loss ratio greater than 2, it pulls 9G instead of 10+G. The A6M will pull 12+G like nothing, it has a very low compression ratio of only 1.8, which is equivalent to F4U, and this thing has little wing mach effect, the CLmax doesnot drop much with increasing Mach number as it should be on other aircrafts like IRL.
We can accept A6M to pull 8-9G at 500kph in corporation with the game experience , but definitely not 12G. In comparison the army ki43 is more accurate on its high speed load factor, though its climb rate is definitely too high and shall be investigated.
