Why is the USS Mississippi artifically nerfed?

Looking through bug reports and found this: Community Bug Reporting System

As TrickZZter said, the devs do not plan on changing the fire rate due to balance reasons. However I don’t understand what the issue is making it have it’s accurate reload. Almost all other top tier battleship have 2 ROF where as the Mississippi is 1.5 ROF (aced).

It’s not like the US standard type battleships are strong and are the meta in type tier. The gun has excellent pen on paper but it doesn’t pen other battleship reliably. If it does pen, the post pen damage is just terrible. And with the reload speed, it’s just an awful experience.

My only understanding on why they did this is because it might possibly make the USS Mississippi (which is an event vehicle) the best battleship for the US tech tree. But then again the USS Pennsylvania is being added so this could be an opportunity for them to fix it

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It isn’t nerfed. The US 14" guns had very poor reload rates.

Nominally the gun could manage 1.75 rounds per minute, but firing tests showed it to be much, much slower than that… see the section on USS Idaho firing test at this link:

USA 14"/50 (35.6 cm) Mark 7, Mark 11 and Mark B - NavWeaps

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The tests were done in the medium and long range bracket. Many people dont know that RoF varies wildly in range, you know that exclaimer people like to ignore for guns reputated to have ‘fast’ reloads. So I find it ridiculous that other nations can have their base rate of fire in short range battle practice or testing while the US is drawn the short end of the stick because their short range battle practice results were from ‘pre-modernization.’

Which if remember a moderator commented as the reason for declining the report.

Want to know whats the fastest Rate of Fire accomplished at Jutland? 47 seconds with 11" guns.

This is just Gaijin being extremely selective of their sources.

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Good source but I have some questions. This source mentions that there are many factors that made it have a long reload such as

  • crew training
  • test condition
  • observer presence
  • officer training
  • ammunition supply
  • mechanical issues
  • salvo composition
  • range of shots(19km to 25km)
    • some salvos were air spotted

But most of what affected it the most is the sustained rate of fire.

This is a fair point, and in the real world, this source gives us the most realistic rate of fire. However there are other sources (in bug report) which give the ideal rate of fire in optimal conditions/factors.

So my question is, which one do we use? If it’s the source you provided, has the same rule been applied to other ships from different nations? If not, why are we applying it to ships that don’t even need it?

Edit: You’re right about pointing out that this is historically accurate which was my mistake. I never realized the amount of factors that played a role into determining the rate of fire

During WW1 Royal Navy ships greatly increased ROF cause they ignored even basis security precautions. They just let all blastdoors into ammo storage open and stored reserve powder sacks and ammo just inside the turrets and along the ammo elevators to have continuous flow of powder and ammo.

Wounder how its ingame. Are ingame reload rates calculated by maximum possible values? Its a bit strange that some ships like USN DDs or Cruisers fire like machine guns and others fire just twice a minute.