Why is the Stormer HVM so bad?

it does? can you link the soure? Im nearly sure it can do 7

Not right. But the early versions of starstreak only had 5km range iirc

image

You may have confused range with altitude.

Wait, am I reading that wrong or is it saying 120mm pen for the darts?

That would be amazing.

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Yeah. At the start it had 40mm of pen then Gaijiggles realised it could pen the roofs of their MBT’s so they nerfed it down to the 30 it has now even though their modern MBT’s have over performing ERA on the roof (BVM and T-90).

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Love how they have the gall to say they want realism when they blatantly “balance” vehicles based on their own balancing decisions. Can we use the be system they have put in place instead of these bodge job attempts at balance….

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I am very sceptical of that. If it had that much pen the darts would sail straight through aircraft without detonating.

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Well, the fuze went offline after reading this

Well, the darts aren’t just kinetic, they do have explosive and a fuse which detonates a short amount of time after impact, so I doubt it woudl go straight through.

Either way, it’s never happening in the game but man it would be awesome.

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Designing a fuse that works equally well for both a few millimetres of aluminium, and 120 mm RHA, while fitting in a 25 mm dart would be quite a challenge. It seems very unlikely that they would spend time and money on that when Starstreak would never be used against tanks IRL.

In addition, the starstreak darts are not solid penetrators (they have a warhead and a bunch of electronics inside), So I would be a bit surprised if they have amazing penetration capability.

Oh, I have absolutely zero doubt that figure is wrong, lol. I’m definately not asking for it, just imagining the game if it was like that.

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120 is not amazing. If they were solid iirc they would each have ~260mm penetration. 120 is a very reasonable number for a dart that consists of 450g tungsten and 450g explosive filler.

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StarStreaks aren’t just a dart filled with explosives, they have a bunch of stuff in them to allow guidance
image

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That’s a given, but it is still 450g tungsten and 450g explosive.

Hey, isnt it a cutie!

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The total mass of the dart is 900 g, of which 450 g is apparently explosive. That leave 450 g to be split between the tungsten body of the dart and all the electronic / mechanical components inside. So there is less than 450 g of tungsten in the dart.

Even if for argument’s sake we say that there is 450 g of tungsten in the dart, that doesn’t act like a solid 450 g tungsten penetrator. You can see from the image that the tungsten skin of the dart is very thin. If a Starstreak dart hit a solid lump of 120 mm armour I would expect the tungsten skin to crumple / shatter, rather than it to sail though.

I remember pixel measuring the ap tip from the above photo and treating it as a small full calibre ap shell got a figure of 60mm whilst ignoring everything behind it. If that photo could be considered reliable enough then it could be used for a report but probably not.

120mm of plate is not as strong as you would think against a mach 4 projectile. again, if it was solid you’re looking at over 260mm protection.

That all depends on gaijin accepting that it is in fact Mach 4 and not Mach 3 from some old British document instead of the more modern ones which are most likely more accurate.

I’ve been following this thread for a while and I think I know why the Starstreak ghosts on planes a lot more commonly than say helicopters.

There was a point when I wondered if the darts aren’t hitting fixed-wing targets because of my ping and so I lead the darts so that its visually in front of the targets instead of aiming the darts directly at them. Guess what, it “reliably” hits and crits targets. I recall having recorded some footage which I will try to edit and upload sooner or later. Point is, unless you happen to live near a server location using ethernet/really good wireless connection, the vehicle is completely useless against aircrafts. The reason why it’s better in test drive is because the test drive is ran locally, which means that there is practically no latency problem present.

I live in Vietnam and I also study in NZ, which means I have had experience with the Stormer both with the SA server at 80-95ms of ping (in Vietnam) and experience with the US/SA server playing from NZ at 200+ms of ping. The distance that you lead the projectile ahead of where the target is moving is very much directly correlated to the ping. It feels incredibly wrong to visually lead a KE warhead but it does work for me!

I’m guessing this is because of the latency, the round is modelled differently client and server wise. Thus when you visually see it phase through an aircraft on your screen, it would be a good 5m behind the aircraft on the server side.

I’ve also experienced the god awful IR tracking getting Parkinsons too, but after getting back to Vietnam and playing it with a ping of <100ms the problem is mostly gone. I’m guessing that this is also because of the front-end vs back-end latency issue too. Just because of this I wish they would add an Oceania based server lol.

The damage is mostly consistent and pretty good, except when fighting helicopters of course (especially Ka-50/52s and Su-25s cough cough). I’d say the damage is annoying sometimes but it does work well at 10.3. But considering that the Starstreak is now contending with vehicles like the new Type 81 (C) Tan-SAM (which is still at 10.0!), it is definitely a good bit less effective at dealing with aircrafts.