Why is the Stormer HVM so bad?

Where did I say it should “unlock for no reason”… I was talking about the ADADs current vertical lock cone not covering the whole elevation of the ADAD. As such targets below that cone don’t get locked… A bug.

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OSAs have the same issue, with the lock bracket being elevated, so something flying low will not be locked.

Im guessing the HE filler was either a bug (since its 3 projectiles not 1) or compensation for the lower likelyhood of an actual impact.

Where is the Martlet missile by the way?

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It’s here, It’s always been here. This image isn’t doctored at all.

((Gajiin why is it so damn hard to do this…))

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You know they would move it up to 12.7 just because it could kill a tank reliably. I would take a stormer (L) any day just to keep mine at 10.3 ngl.

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and if they are worried that it would look too similar, there are options. They seem to like differentiating TT vehicles by giving them camo stuff. So, here. 12.7 with camo on it (that is removable), or strap more cargo to it, and those bungee cords they like to use over the armour now-a-days.


image

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While I do think the new Starstreak changes are overall good, the missile’s guidance past around 4-5km is extremely wobbly.

I tried hitting manuvering targets at that range and it was basically impossible, I’m a bit concerned that if this goes live the Stormer is going to be kind of useless if someone knows you’re there

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It’s been useless on PC since the last nerf. (4 years? IIRC)It’s unusable without perfect ping. Console has an aim assist that helps.

Hush! Somebody throw a Pantsir SM-SV to shut this guy up pls

This cannot be right - explosive mass reduced from 400g to 49g per dart.

Every single thing I’ve ever seen says the explosive weight is 50% of the darts mass I.e about 400g as the dart is around 900g

https://www.reddit.com/r/Warthunder/s/Uozmjd2IL0

I’m on the fence whether or not the explosive mass is accurate or not (I’ve not seen any sources either way, but the charge is only to turn the dart into a blast of shrapnel) , but the issue is probably more like the shrapnel pattern is insufficient / the limited damage model results is way less damage than IRL.

But the explosive mass might have been their way of bodging it

Warhead to Dart ratio
image
Warhead walls



Single dart fragmentation

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After doing a bit of maths (volume of a cylinder, density of pbx-98 etc), I’ve reached the conclusion that 400g per dart is too high, it would never fit.

However, 49g also feels (very technical I know) too low. I’d estimate 100-150g is more likely but it’s effectively impossible to prove.

If I had access to the uxo database it would be easier but I’m not signing up for that 😂

If I’m wrong I admit it, and it seems this is one of those times.

Are we sure its 400g of explosives, or 400g warhead weight?

“As the second stage motor burns out, the dart release mechanism operates the three darts coast to the target. Each dart contains a delayed initiation 0.9 kg blast fragmentation warhead for maximum target effects.”

Thats a 900g warhead per dart and a delayed fuse.

@Morvran

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Each dart is 900g on total. The darts contain the front section, magnetic bearings and a clutch assembly (the front is slowed using the clutch to turn the dart).

You also have laser receivers in the tail section as well as the guidance electronics and, I assume, some sort of thermal battery.

100-150g of explosive feels about right, 49 too low and 400 too high.

Looking at the footage of the Starstreak taking the tail off a mi-something, it looks a lot more than 49g so I’d be leaning more towards 150g.

Yeah so what we gonna do about it? Cause they aint reading or listening to this💀

Its also being discussed here: Buff Starstreak - #26 by Schindibee

It was 400g of explosive mass, not warheid weight