Last I checked their range wasnt good either.
You have spikes anyways…
Only namers have that issue
All others either die or lose part of their ammo.
No. VBCI 1 and 2 have this issue. The unmanned turret Freccia has it too. Pumas/sWaTrgInf/Boxer too.
It depends if you take additionnal ammunition beside the 1/2 belts connected to the 1/2 breech of the IFV in question. If you don’t take additionnal ammo, you will loose the 1/2 belts thus all the ammo.
Where exactly can it pen leopards in a way that the autocannons does better.
Side shots, they’re lightly armored. You only have 100 apfsds rounds, it can be useful.
Is it even big enough to overpressure?
Yes
As for tracking enemies.
You have an autocannons, which does it faster…
You can do both, and only use the mini missiles if you run out of apfsds rounds
Nope. It takes the QN506 about 11,30 seconds to accelerate 0-40 k/h off road. Meanwhile it takes the CRV block 2 ~7,30 seconds, the Vilkas ~6,90-7,00 seconds and the Jaguar w/cage armor ~6,90-7,00 seconds too.
Maybe Leo 1s, but not Leo 2s lmao.
You only have 4 spikes, and they shouldn’t all be used against helis anyway.
The mini-missiles are SACLOS and have a 4km max range, which is pretty good at the BR, because most of the 9.7/10.0 helicopters have TOWs/HOTs missiles which have a max range of 3.75/4.3 km. So you can duel them without being out of range.
The QN506’s mini missiles are literally built to fight those. If I’m being completely honest, it would be another argument to keep it at 10.0. Or increase the missiles’ max range and put it at 10.7 minimum
Que?..oh my god you really went with the implication of chinese bias don’t you? Do you have the QN506?
Nope. It takes the QN506 about 11,30 seconds to accelerate 0-40 k/h off road. Meanwhile it takes the CRV block 2 ~7,30 seconds, the Vilkas ~6,90-7,00 seconds and the Jaguar w/cage armor ~6,90-7,00 seconds too.
What about the 0-30 ? Only the 0-30 maters midfight, and if the QN506 accelerates faster midfight off-road, it’s better than the wheeled vehicles (in an off-road fight).
Also, the QN506 has more traction than the wheeled IFVs. Wheeled IFVs should have more traction than what they have ingame, but they simply don’t for some reason. So there is that, and it is a very important feature, especially for a support/flanker vehicle, which IFVs are (you can go uphill or on a rock thanks to that)
Maybe Leo 1s, but not Leo 2s lmao.
Yes Leo 1s. It only faces Leo 1s at its BR anyway. But they pen every lightly armored side anyway, as well as light tanks and SPAAs
Yeah sorry duide, this is a non-topic it’s not overpowered it has almost no survivability you find one of these in the open and blow it’s ammo it’s pretty cooked or just shoot it somewhere center mass, i’ve never considered these to be OP even fighting against them or while using it and finding these in the wild is quite a rare event unless your spending the money to get one or got it in the original event.
Man I wrote a very long and complicated argument to explain why it shouldn’t be 10.0 compared to all the other 10.7/11.0/11.3 IFVs, the least you could do is acknowledge it lol
All FnF missiles suck anyway (except the LMURs ofc). All Spike/MMP IFVs suffer from the same thing
@Ivan_Rossi I simply compare objective elements, QN506 vs all the other IFVs, and I don’t see why it is 10.0 while the others are 10.7/11.0/11.3
5,60 seconds for the QN506 and 4,22 seconds for the Jaguar w/cage armor.
It’s not more mobile than the wheeled NATO IFVs and it never will be.
Imagine making a thread to peddle some spaghetti of “Chinese favouritism” and of all Chinese vehicles you pick the QN506…
5,60 seconds for the QN506 and 4,22 seconds for the Jaguar w/cage armor.
The difference is SURPRISINGLY way less significant. What about the QN506 vs the other fat IFVs ? :)
I already know the answer. You can clearly see midfight, off-road, they basically have the same speed, and maybe some fat NATO IFVs are even slower.
And here comes another SadRIPer goalpost moving.
“The QN506 is more mobile than the wheeled NATO IFVs”
“No no that mobility stat doesn’t matter, only this mobility stat matters” (which has no backing and is liekly made up by you)
“Oh the ~25% acceleration difference is insignificant, they are basically the same”
Are you really still suprised why people don’t take you serious?
“No no that mobility stat doesn’t matter, only this mobility stat matters” (which has no backing and is liekly made up by you)
You have to distinguish the time the vehicle reaches around top speed (basically how much time it needs to reach 30-60) and the “midfight” acceleration time to reach 0-30.
The top speed is usefull to position yourself, so let’s say the QN506 is not good at positionning itself early game (on the contrary of NATO IFVs, which reach top speed faster).
But midfight, and in this case off-road, NATO IFVs and the QN506 both have +/- the same acceleration. So midfight, they perform de same in terms of mobility. And pretty sure midfight, the QN506 is faster than Pumas or Namers.
It is not a “goalpost moving” to say that, it’s just the truth
“Oh the ~25% acceleration difference is insignificant, they are basically the same”
25% seems high in terms of %, but in absolute value, we’re only talking about 1.38 seconds. Midfight, it’s nothing


They are very useful to one tap light tanks and spaas without making obvius to the rest of the enemy team where you are.
They are also lethal to MBTs but you need aim. Not to mention that in close ranges you can spam them like if they are hydras lol.
Leopard 2A4, 2K?
Are you realistically going to hit those shots without the MBT blowing you to pieces first?

