faster speed, more maneuverable (don’t even)
more TNT, better velocity (indirect fire is not a viable tactic in wt, especially not at low br LMAO)
more survivable (armor does not equal survivability), and a .50 cal
way better traverse/gun control
better sight
more ammo (sig only gets 18)
by “fully defiladed” do you mean poking your cupola or mg out and lying to yourself for cope, or do you actually mean fully defiladed?
you don’t just get sniped by a slow, inaccurate round from long distance every game when they don’t even know where you are.
also, if they can see you with binos it’s not indirect fire or fully defiladed, + the top little bit of the ground has no hitbox, you need to watch out for that too.
multiple targets forced to stay stationary, densely packed while being shot at by multiple enemies that know their location and range with huge rockets rather than 155 shells = normal totaly not biased 100% average sig gameplay
M44 has better reaction time with almost double the horizontal laying speed and over 3 times the verticle laying speed.
Verticle speed per sec: 4° vs 15°
Horizontal speed per sec: 6° vs 10°
It also has much better angles. A bit more depression and like 20 times the horizontal traverse angles.
Vertical angles: -4/40 vs -5/65
Horizontal angles: -1/6 vs -30/30
Reload is 4 seconds longer but is much easier to aim and reaches the target faster.
Personally I have been using the M44 at 6.3 and having a pretty good time with it there (had a horrible time at 4.0 with it oddly enough).
Surprised people are not complaining like mad about cold war vehicles in their WW2 games. Personally i expect to see its BR going up over time once gaijin fix its model a bit (cough crew with arms hanging out the side cough).
It’s not a viable tactic but its certainly not entirely difficult to pull off. As long as your using smoke. Whichsmoke-basedd artillery is rather viable. Won a couple of matches that way.