The M1A2 SEP v2 is a 2009 vehicle, by that time the composite armour it uses is ‘‘only’’ 19 years old, which doesn’t seem out of the ordinary considering how the periods of time other armour systems were used for.
The documents I’ve read point to no significant upgrades having been carried out, but this is limited to the M1A2 and M1A2 SEP, beyond that point I can’t make any educated claims.
I do wonder however why the M1A2 SEP still hasn’t received the upgraded turret side armour vs CE, myself and many others have bug reported that quite a while back.
The M1A2 SEP v3 does seem to have received notable armour upgrades, I wonder how Gaijin is going to interpret that once they implement it.
I guinely get confused every time you reply.
In what reality are gunner’s ever trained to specifically aim for weakspots? This simply isn’t a thing and you’re confusing gaming with real life crew training, which is baffling.
Ask any tanker across any country whether they’re taught to aim for weakspots, and the answer will always be a resounding ‘‘No’’.
Tanks are often knocked out without physically being destroyed, that means the crew either bails, a mission-kill is scored via the tracks, optics, or other external features being destroyed, or the shot simply comes from the side or rear.
Both vehicles are equipped with thermal sights, the likelyhood the M1A2 sees the T-72B3 first is indeed greater due to it’s CITV, but that’s not what we were discussing and that’d be moving the goalpost.
My point is that the vehicle which sees it’s opponent first, generally wins. This has been proven time and again throughout history, yet you’re acting as though the M1 is magically exempt from this.
There’s a reason why ‘‘Don’t be spotted’’ is a major part of the survivability onion.