Making fun of peoples stats literally does nothing, only gets forum posts locked, why act like you can look down on people on a forum page
My first statement was that Protection Analysis is not reliable. A Good Example of this is if you actually look at the Merkava’s protection that’s not in green. Despite saying it cannot be penetrated, even 10.0 rounds can still go through in many spots. You cannot trust the protection analysis to replicate the exact parameters in an actual match. Hell, you saw it yourself with Volumetric freaking out on your Mantlet shots.
Also, I’d like to add that your chart only sometimes works due to a mechanic called “Overmatch”.
This was my main point. My second point was that I do not know which shell and range you used because a Merkava cannot stop even a 10.0 shell, but in your lineup of images, the turret is clearly able to stop it almost anywhere, which isn’t the reality of even 10.0 shells in-game.
Also, I’m glad to see they have fixed the Abrams’ UFP. For a long time, I was cutting straight through it, so it did catch me by surprise seeing it bounce shells. Though APFSDS shouldn’t bounce, it should shatter.
You’re arguing with Gaijin’s sources on that one, not me. They’re the ones who made the Abrams statement about the V2. I have my own issues with their credibility, but I’ll take what I can get.
And I will admit where I’m wrong. Gaijin fixed the UFP issue it seems. Despite that, it doesn’t change the fact you can cut through its lower hull and turret ring. That’s still more than should be penetrable.
I agree that it’s not 100% reliable, hence why I also showcased it with a video backing up my findings on the test drive map.
One of the major problems with the Leopard 2 A7V is that it’s glacis plate somehow doesn’t auto-ricochet APFSDS like the M1’s does.
Gaijin should’ve fixed that when the 2A7V was first introduced, it’s stupid that it’s not consistent across nations.
If I had to take a guess (been a while since I made that), It’d probably be 3BM-60 at 800m.
Any chance you could find it for me? I don’t recall that claim and I think I’d remember that if I read it.
So then why didn’t it cut through the turret ring?
It’s by far not the first time it’s happened. I also sat on extremely low ping, no packet loss, and both vehicles were stationary.
Well, yeah, I was under the impression that Gaijin hadn’t fixed it yet. It’s so easy to kill Abrams that I just never noticed because I rarely shoot there when the juicy Turret Ring is that big.
That’s the Overmatch I’m talking about, which was what happened to the Abrams for a long time and why I assumed you had doctored your images. I had no idea what that setting did and wasn’t aware of you using it. Hell, I still don’t know, but I tried it myself and understand it’s just weird.
Isn’t it also supposed to have Thermal Camouflage or something?
The setting you use makes it strange. 3BM60 should, on the protection analysis, show the Merkava completely and frontally green aside from non-critical areas. This isn’t the case though when using that setting and often still fails to show up without it.
They made a big claim with a post about how they wouldn’t add a DU hull to the SEPv2 when it was added cause their sources said that only 5 of the vehicles were prototyped with it.
[Development] Hull Armor of the M1 Abrams - News - War Thunder
I think this was it.
The ping likely messes with it. They’re turning their turret when you hit their weak point, so it might think you’re hitting at this weird spot, and it probably causes Volumetric to freak out. It happens a lot when they’re moving the spot you’re trying to hit.
Even if you have low ping like I do, it still happens because they don’t share an identical connection to you. It’s always some difference that the server tries to cope with.
@FurinaBestArchon recently talked about this and what causes it.
I’m not the person to ask on this topic.
Yeah, they use the source I remember them using, that source clearly states:
‘‘M1A1 Abrams tank with areas indicated (shaded) where Abrams Heavy Armor is installed’’
So like I said: Even if Gaijin knew the protection values of DU hulls, even if they knew whether this concerns modified M1A1’s, HC’s or HA’s, even if they had reference photo’s to create a 3D model, it’d still not be helpful to the existing top-tier M1A2’s.
I see. Everyone keeps saying M1A2 SEPv2, so I figured that was the one they were referring to.
Well, it’s about time Gaijin starts balancing top tier some other way then. It’s high time the top tier BR expands to 15.0 or something. We really need decompression around 7.7 to 11.7.
The easiest way to know how bad it’s gotten is when you look at the 2A5 and 2A7 being the same BR when one is objectively better in literally every way. There are many more examples, but it would take ages to list them all.
I’ve been here since late 2012, if there’s anything Gaijin will never do it’s balancing high tier.
It’s been broken for as long as I can remember, it’s just a rotating wheel where one of the major countries gets to be on top and dominate the rest, it used to be the T-54, then Leo 1, IT-1, MBT/Kpz-70, M1 Abrams, IPM1, Leo 2A5, 2A6, Strv 122/T-80BVM & Leo 2A7V.
Also remember this qoute from Gaijin:
‘‘We don’t consider BR decompression to be a good thing’’
If enough people push for it, it can happen. We just need a big enough incentive…
how would abrams turret fly, when theres nothing strong enough to detach the turret?
the abrams has a spall liner. why do you keep saying it doent after people already showed you proof that it does? Are you just a habitual liar?
It does NOT have a Spall Liner, however, its armor IS designed to reduce spall generated. A Kevlar Spall Liner was suggested but not adopted because it was too heavy to add without violating the contract’s weight limits.
I unfortunately cannot send the Optimetrics PDF because Gaijin doesn’t allow PDF uploads for obvious reasons.
are you stupid? People have linked you directly to the bug report proving the abrams have spall liners. M1,M1A1/HC/SA/AIM, M1A2/SEP/SEPv2 Missing Integrated Spall Liner // Gaijin.net // Issues
If i have to post this stuff to you AGAIN im blocking you. People have posted this over 100 times either you’re blind, or just another part of the " hate the U.S.A Crowd. " and trying to keep the tanks from being fixxed like necrons.
The Kevlar package was not adopted due to the weight of the vehicle. If it was, you would have seen it by now.
The Devs may have acknowledged it, and I too hope I’m wrong, but the Spall Liner package suggestion was 4 and a half tons. I also have never seen physical proof unlike with the other tanks in-game.
are you slow? the weight of the vehicle? LOL
lil guy 6.7 is literally the easiest br for usa, germany, france etc its all easy the lower you go the more likely you are to face people who dont know the maps well meaning they arent going to know to look in a camping spot… thats seal clubbing to me and thats basically 6.7 and below
lets check that again, first ur m1a2 is barely cracking a 1.3k/d i’d even say a 1.2 k/d ur top vehicle is a striker with a 1.5 k/d ur t29 is ur 2ND most used tank and its the only one with a good k/d, now i havent played the abrams in a long time because i’ve been done with that tech tree for a while but if i did decide to revisit it your k/ds arent very hard to bear, ur avg is 1.2 k/d in all ur abrams… stop yapping my guy
I would even go as far as saying 9.7 is top tier if it’s a full uptier to 10.7, because you play those vehicles the same way as you play 11.7s.
I find it funny that every time someone brings up the abrams reload, people talk about the aced reload. It’s never the normal reload time or a damaged loader reload time. The average person doesn’t have that 5 second reload time lmao. Most have the 6.5, where its hardly an advantage over 7.1
Are you 14?
You are right that you will be more likely to meet newer players at a lower BR. However, I suspect that there are way more sub level 30s playing high tier premiums, than there are playing 6.7.
6.7 is also a great BR for several nations, and it’s fun if you aren’t uptiered above 7.3.
That’s an issue with any crew stats discussion. Everyone uses aced reload as the default, while in reality the default should be maxed out reload skill. Ace crews are really difficult to get unless you already have a high crew lvl, and play a ton of that one tank.