Why is the Derby/R-darter so easy to evade?

Was he really turning hard? looked like he was taking a casual stroll

EDIT:
he got to 7G just under mach 1 in the last turn (i video checked - which seems weird because the ACC value stops with replay pauses,… so it might be the Camera Acceleration → target might have pushed more than 7G)

but considering the speed, 7G is far than enough.

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40G missile pulling only 25g-30g, classic gaijin moment

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The derby can’t pull much more than 25G with the motor ignited. After the motor runs out it barelly does 20G.

Most fox3s are more or less like that, the main difference in agility is the AoA and turns they can achieve right off the rail at slow speed.

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He was doing below average speeds at mach 1, not 1.2. Going at transonic speeds is kinda slow for top tier standards I think. And simple maneuvers while heading straight into the missile.

If you tried that against an aim7f the missile would slap you in the nose no problem, not to mention an aim120. The derby is the only fox3 missile with noticeable tracking problems

At 10 km and closer they are really good

Apparently not since that was a 8km shoot. I even pulled my aircraft up so the missile would drop down to make him point the nose up to shoot me too and hopefully not multipath in time (which was exactly what happened), while I kept my vertical turning into a notch position

@Gunjob should I make a bug report?

Looking at that clip I think they’ve made a change to MP this last major, because ive noticed the same with AMRAAM, fired high and fast against low targets that should be dead to rights, but the missile seems to just miss the target likes it going for an off-set target rather than going straight for the target, which shouldnt be happening.

Multipath seems to be the same as before in my experience, under 60m. The F-16 in the clip was at 118m the moment the missile passed alongside him. 118m would not save you even with the old multipath height

Perhaps not MP then, but certainly something is up with missile that are descending on targets that are close-ish to the ground. Its wierd

At the second 28 the derby just loses track somehow and gradually stops turning

I know what you mean, that even happens with aim9ms, but this is a different reason

Aim-9Miss is just a whooooole different issue.

But I might start getting some clips of C5s being wierd in the same situation and i’ll report back if I find anything interesting. Might be a wider issue

Spoiler

Real footage value
https://youtu.be/qUjX1RntqVw?t=183
Explannation video
https://www.youtube.com/watch?v=H8InuaTRKnY&pp=ugMGCgJmchABugUEEgJmcsoFD2YtMTYgc2FtIGJhZ2RhZNgHAQ%3D%3D

“simple maneuvers”
the Aircraft Maintenance Officer noticed the flare/chaff was unoperationnal after the return of that mission

So, Simple maneuver can save your live,… i don’t see any reason to doubt that.

AIM-120A/B/C or AIM-7 can also be defeated singlehandedly by maneuvering (it happenned to me).
R-73/R-77/R-27ER too
MICA-EM is the hardest one,…

i’m not saying it’s an “All the Time” thing,… but it can happen,…

And still many things can explain that:

  • Regulation rules/functions of the guidance chipset (AIM-7 vs Derby)
  • Physic between missiles are different (AIM-7F have more surfaces overall, but weight is similar with Derby) as well as the configurations of such surfaces.

at the end only
it was over 1350km/h when the missile was launched

IRL with potential hardware and issues =/= WT gameplay.

Not like this video, you can outmaneuver missiles when they are slow, that derby was at essentially the highest speed it could reach (over 3200kph when it passed the F-16), the target was only 8km away in a head-on aspect at slightly lower altitude. No reason the derby should fail to hit that.

Again, the derby should on paper outmaneuver the aim7f in-game at any range, since from datamines, the derby and even the aim120 simply outlass the aim7f in every way, regardless of how they really are in IRL or what common issues they got, that is not what is at discussion here.

Could even be at mach 2.0, the missile will lead for the interception path and what matters is when the missile is nearby the target.

Anyway, from that replay it’s clear that the missile wasn’t tracking the target properly, it acted like it lost track momentarily, the seeker even started freaking out like the target was on a notch altrough it wasn’t.

that’s what you failed to understand,…

an AIM-7F/M is Slower to accelerate than the Derby (there is a 3 to 4 seconds difference, on approximate statsharks tests, to reach the target)
an AIM-7F/M doesn’t have the same peak G, means that it can’t lead the missile aswell as the Derby.

now let me schemes this for you:

when the AIM-7F/M would have been a potential hit (you said it yourself), it’s mostly due to the time to target differences, and the fact that the F-16 turned mid-course of the missile flight.

the Derby would have reached the F-16 if it kept the intial turn it had, when the AIM-7F/M never would have been able to do so.

the AIM-7F/M also doesn’t turn as fast as the Derby once off the rail.

that’s why your Derby here resulted in a Near-Miss (because it was still quite close to target, just outside proximity fuse, i assume).

Doesnt work because its not russian…
Same goes with sparrows

Why are you making stuff up? What you schemed up is nonsensical in the context of what I am talking about, the F-16 had more or less a straight trajectory into the missile, either missile should have no issue leading and correcting into the target when he manouvered

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i’m not,… you’re just unable to see it because you feel cheated by the game,…