Also, proof that something is “better” general performance wise (not including player performance) is kinda meaningless imo, you have things like F-16A that out preform MiG-29SMT 9.19R FM wise, doesn’t mean it should be the same br or higher
But that’s just my take on this whole slop thread.
you keep saying that 12 flares is a struggle. Your speed on the deck alone is enough to outpace most IR missiles and effectively go cold against most sarh missiles. You have to play the j35’s like a 104 that can also pick isolated targets and absolutely rinse them, but most people will just decide to engage with the first target they see and get slow in the middle of the furball instead of abusing the fact that their aircraft can literally catch up an f-16. That’s not the draken being bad, that’s 90 percent of the playerbase being clueless tunnelvisioners that will get so damn slow they will eat an aim9e head on. The MiG23M is objectively trash, and has even barely an edge in a dogfight against the f-4e unless it’s a sustained ratefight where the phantom refuses to extend (because boy it shines at extending, thing the j35xs is better at)
even if the f5e is a great dogfighter against anything 10.3 and below that decides to engage, i still prefer the f8e because it can get kills more consistently without engaging and is almost as good BUT: has more acceleration and therefore has the privileges to extend. It’s high AOA with energy retention is also quite bullshid, you either have one or another, or enough engine power to have both.
Here’s a pleasant yet subtly pointed response that highlights the differences and addresses the skill issue:
Here is a simple format layout so you can understand yaayy
Differences between the F-5E and J35XS:
Maneuverability:
F-5E: Exceptional at sustained dogfighting with high maneuverability and excellent energy retention.
J35XS: Best used for high-speed interceptions and quick strikes, struggles in extended dogfights.
Missile Capabilities:
F-5E: Equipped with advanced missiles, giving it a superior edge in air-to-air combat.
J35XS: While fast, its missile technology isn’t on par with the F-5E’s.
Versatility:
F-5E: Highly versatile, capable of effectively engaging in both dogfights and interception roles.
J35XS: More specialized for high-speed interception rather than versatile combat roles.
Technology and Avionics:
F-5E: Modern avionics and radar systems provide superior situational awareness.
J35XS: Older tech, relying more on speed and pilot skill than advanced avionics.
Battle Rating Justification:
F-5E at 11.0: Its combination of advanced missiles, maneuverability, and versatility justify its higher battle rating.
J35XS at 10.7: Balanced for its role as a high-speed interceptor, less capable in sustained dogfights and advanced missile engagements.
Why it’s fair:
The F-5E excels in multiple combat scenarios, making it deserving of a higher battle rating. It’s not just about speed but overall combat effectiveness.
The J35XS shines in specific roles but doesn’t match the F-5E’s versatility and advanced capabilities. It’s balanced for its strengths, not a one-size-fits-all fighter.
So, while it might be tempting to think the J35XS is overpowered, its placement at 10.7 is quite fair. The F-5E earns its spot at 11.0 by being a more complete and versatile fighter, whereas the J35XS is specialized for high-speed interceptions.
I’ve found that the J35XS requires a bit more finesse and strategy to maximize its potential. It’s not necessarily about the aircraft being overpowered or underpowered but about mastering its unique playstyle. I’ve had my fair share of losses too, and I’ve realized that sometimes it comes down to how I’m using the aircraft rather than the aircraft itself.
At the end of the day, it’s all about playing to the strengths of each aircraft and refining our skills. So, maybe it’s not just the plane but a bit of a “whoopsie” in how we’re flying it. I’m no professional either, but I’ve learned to admit when I’m at fault and work on improving my game instead of making salty complaints. Whoooops, looks like I definitely have had those moments too!
Now with that said im goin to talk to my grandpop who flew the thing heheheee~
The J35XS’s cannon is an absolute atrocity. I hope it’s designer stepped on a lego brick at some point.
Low velocity, low RoF, little ammo, only one, large offset. You can just forget head-ons, you can’t do them.
In J35XS you’re absolutely reliant on getting behind enemies, forcing them to lose speed and position until they’re vulnerable enough to finish off with missile or gun. If the enemy knows even halfway what they’re doing, this is easier said than done.
Versing aircraft like F5 is not fun at all, as they’re very difficult to missile (low heat signature) and their small size and agility makes them difficult targets for your “cannon”. A single puff of flare will fool your missile even when they’re full Afterburner and 50m distance to target.
The 35XS is an abysmal experience to play. Low max fuel, awkward cannon placement with a near nonexistent ammo count and a near nonexistent CM count. All that speed means little when you’re relegated to short bursts to not run out of fuel. Having six 9J equivalents isn’t bad but like the F-5s it has no BVR capability. I don’t remember if it even has RWR or not.
I don’t own/play the 5E so I’ll refer to the 5C - And I prefer that to the 35XS.
On single flares you use 2 at a time, you get 6 pops of flares
They have more range than the Drakens cannon
Why are you acting like going 0.1-0.3 mach faster suddenly has you outrunning the missiles we see at 10.7?
If anything, the F5’s engines which are colder than Antarctica requires you to be at extremely close distances to even get tone to begin with. The F5 is much safer against missiles at longer ranges due to this
the skill issue you have maybe? you don’t even fly drakens nor face f-5c’s yet and are already crying about the f-5e. Amazing. Literally the state of the community: The noobs cry about something and the rest will parrot it even without any experience whatsoever.
And about the RWR lack of the j35s? Why would you need it? Just fly low, that’s what y’all tell me when I point out how bullshit the r27er is.
maybe because the dorito is a whole ass engine and fuel tank? what happens when you shoot at the engines of any other aircraft? They die. What happens when you shoot a draken in the engine? They still ballin, return to airfield and maim the rest of the lobby. What happens when you aim at the fuel tank of any other aircraft with incendiary rounds? KABOOM! What happens when you do the same onto a draken? Nothing. Add to the fact that m39s literally deal less damage than 50 cals. They will rather shoot the bombs on the enemy than damaging the enemy itself, resulting on the enemy crashing and you getting killed by the enemy’s bombs. Anyway whatever dude, the f5e is slow and has two aim9j’s, the j35xs is fast and has six of them. Are we this mentally handicapped enough to literally equal the f5e to the very j7e??? yes we are. The posts speak for themselves.
Honestly bugs me off so much how people keep speaking about certain aircraft as of today as if they were as broken and as relevant as when they were released, curbstomped lobbies and tanked r23r’s to the face and kept ballin.
While the J35XS isn’t by any means a bad plane, it’s limited by a couple of key factors:
Poor top speed on the deck (You barely crest Mach 1 on 102%)
God awful energy retention after 2 turns
12 countermeasures (Yes, they’re LC, but you drop 2 at a time if you’re running flares only.)
No RWR, like not even a primitive one. You just don’t get one. The RWR isn’t just for telling if you’re locked, you can also use it to locate enemy aircraft.
Terrible fuel capacity, although if you’re a sim enjoyer those new drop tanks are a godsend, but for Air RM they’re not worth losing two valuable missiles.
how dare you say that the j35 is bad at being fast? barely can reach mach 1 on the deck? the thing calmly reaches 1470ias and gets better the faster you go, it literally can catch up F-16s and mirage 2000s.